When will SCS2 be ready for BG2EE?
Ygramul
Member Posts: 1,060
With gratitude again to the developer of SCS2, could we hear when BG2EE and SCS2 should be expected to be compatible post-release?
I will just say that I will buy BG2EE *after* SCS2 is declared safe and compatible: BG is intolerable without the SCS AI once you are experienced.
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10thlich is right that I have combined both mods. SCS v22-24 is a beta release that combines both. I anticipate that v25 will be non-beta (though inevitably it'll be beta for BG2EE as I won't have done third party testing).
A pedestrian question, if I may:
- I remember that in the old days there was some bother involving TobEX(?) or some such, and that it made it difficult to handle, for example, invisible mage vs. anti-magic spells, properly -- especially, if you were not playing on PC. (I have a Mac; I have been doing Tutu on Wine earlier; now I have BGEE for Mac.)
Will the revised spell rules of SCS work properly on Mac?
(I'm sorry for the diffuse question, but it is a game killer if one is OCD about no-reload gaming (which I am) and mage battles have insurmountable problems, such as having no option to Spell Thrust an Improved Invisible mage under Globes of Invulnerability or Spell Immunity:Divination etc.)
The long answer is a little complicated. In vanilla BG2 there is no way to allow a spell to target an improved-invisible creature, which makes Spell Immunity:Divination+II a bit insurmountable. Early versions of SCS worked around this by giving antimagic spells a small area effect.
Around two or three years ago I found a better workaround (basically the spell summons an invisible creature which then force-casts the spell's payload on the nearest appropriate victim) - but it never really saw the light of day because ToBEx came along and actually introduced a flag for spells to properly bypass II.
At present, BGEE doesn't have that ToBEx functionality. I'm hoping that it'll make it in at some point, but until then I'm falling back on my workaround. It basically works okay.
The game is on then...
So ToBEx just not compatible with BG:EE OR BG2:EE?
Any idea on when it may be or if there's away to manually install any changes? (realize a lot involve hacking the executable?
If not I might just wait a year or so before playing - I'm kind of SCS dependent for interest. And some of the bugs (interruption when damage <=0, not waking when slept) kind ruin things...
Also not sure how much it messes with enemy targeting...
I don't suppose there's a simple way for me to manually manipulate the game with near infinity to fix the spell interruption when immune bug is there? Would make for fun builds.
And regarding your question: no. If there was I'd have done it in the mod.