How to make baldurs gate 2 or 3 a smashing success!
vorathian
Member Posts: 1
Allow a campaign creation system as well as a lobby based multilayer system in the same vein as diablo 2. This would give the game unlimited replay value.
1
Comments
As for Campaign creation, there's a request for a module creation tool on the Feature Requests forum. As far as I'm aware the Devs are currently using DLTCEP, a freely available program, to add new content to the game. I think a module editor was described as something that would be nice if the team have time, but not a priority.
As for multiplayer, making BG2, a smash hit? Well, it already is a smash hit without any significant multiplayer. It's the gold standard by which all CRPGs are judged, so I'm not sure what you mean here.
It would be a bit difficult to do the same for Baldur's Gate though as it's not tile based like NWN. If I understand correctly you need a high-res image of the area that you can then convert into a map. I could see that certain areas could be standardised & recycled without too much of an issue, like home and tavern interiors.
However you'd need some kind of tool to create unique dungeon, wilderness and town environments. This would be a lot of work, and avoiding generic-looking backgrounds and maintaining the hand-crafted look of the BG series would be very difficult.
The Devs do check these forums. To quote @LiamEsler on the issue of further new NPCs:
"What the community wants will definitely influence what we make. If you want to see more NPCs (and are willing to pay for them to fund development), say so loudly and regularly. "
I don't want to extrapolate and go beyond that, but if you feel strongly about a user-friendly module creation tool and would be prepared to pay for one then say so. Or take it a step further and rally some friends, create a campaign and say "Take my money! Give me module creation tools or give me death!*"
*melodrama optional
Still, I think that loads of folks out there would do wonders with an official modding tool.
If we could engineer modules specifically designed for multiplayer parties that would be something quite removed from the normal game.
If there were a user-friendly Baldur's Gate module creation tool that had functionality anywhere near the NWN toolset I would pay US$5-$10 for it right now. If it already existed, and was known to be functional and easy-to-use I might pay more.
BG3's toolset should be as robust and user-friendly as NWN's, with the ability to go deep into the nitty-gritty via a programming language similar to NWScript to precisely customize the rules of the module. With the ability to easily host and share modules, and utilize Dedicated Servers, I'd preorder YEARS in advance for $100+ if it meant getting a multiplayer community like NWN's back.
Those were such good times. *sniff* Rest ye well, Neverwinter Nights - my old friend.
/melodrama