Only one character is allowed to speak at a time?
SharGuidesMyHand
Member Posts: 2,582
I've noticed that when i click on different party members in quick succession, only one is able to speak at a single time. Here's an example of what I mean:
*clicks on Xzar*
"Stoooooooooppppp touchi--" *clicks on Montaron*
"You spoke at --" *clicks on Imoen*
"You're all buffle h--" *clicks on Xzar*
"Your voice is amb--" *clicks on Montaron*
...etc.
In the non-beta version, each would continue to say his or her line even after I'd clicked on another character.
This issue has been present through all versions of the beta, and appears to apply to non-party characters as well . Basically, it seems that the game only allows a single voice to speak at one time, and will cut off that voice when a second voice starts to speak.
Can anyone say whether this is a bug or intended behavior?
*clicks on Xzar*
"Stoooooooooppppp touchi--" *clicks on Montaron*
"You spoke at --" *clicks on Imoen*
"You're all buffle h--" *clicks on Xzar*
"Your voice is amb--" *clicks on Montaron*
...etc.
In the non-beta version, each would continue to say his or her line even after I'd clicked on another character.
This issue has been present through all versions of the beta, and appears to apply to non-party characters as well . Basically, it seems that the game only allows a single voice to speak at one time, and will cut off that voice when a second voice starts to speak.
Can anyone say whether this is a bug or intended behavior?
2
Comments
Would be nice to have this confirmed as a bug or a feature
It is immersion-breaking. Can it be considered a bug rather than a feature? It should be easy to have each sound be a different thread until it is finished playing.
Make it an option and restore the previous behaviour.
This kills immersion.
What about random voiced interaction between NPCs and you accidentally give a move command or just click your PC an he/she gives a voiced respond?
This would shut down the voiced interaction immediately.
If this is a feature, it should be thought over, in my opinion.
Another thing is, whenever there is a voiced line of anyone, you have to wait patiently and can do nothing, like moving your characters around. No problem if you maybe should know everything by heart, but really annoying and immersion breaking otherwise.
"Sleep lightly ta"
"Swords not w"
Not quite as cool as their full lines.
Please, remove this "feature".
Edit : also, this isn't respectful to the spirit of the original BG in my opinion.
Yes, these lines are still in the game and will play out quite often, but it is the instances where they are abruptly cut off that will stand out. I micro-manage quite a lot. I rotate formation to protect casters. I reposition individuals for line of sight, and combat range. I choose every target and select what form of attack to launch. No script AI. It involves a lot of clicking. In its original form it was fine, someone would spout a line and while it played out I was issuing a handful of different commands. Now it is as many have described, with selected characters beginning a line of dialogue, only to be cut off with an interjection from another when they are clicked upon. I think it is worse in this form.
Like I said in the other thread, this isn't the only patch we're going to do. It's just the biggest patch to date. (Bigger than all previous patches combined, if you can believe it.) There are going to be some features people don't like; but if we stop the patch for every implementation people disagree with, it'll never be released, and that disenfranchises thousands of players that don't have access to the beta.
The beta will continue after the patch is released, and you can continue to watch our progress (although it might be a little slower than "one update every day").
Will we be seeing the patch today, as planned?
Is it that much work to make stuff like this and the green scroll colour optional rather than permament? I've often wondered about the lack of options in some games and in operating systems.
By itself it might not be a huge amount of work, but it means taking time away from other things that may be more important. When it comes down to it you might have to make a choice between fixing a critical game-breaking bug such as Sarevok being immune to damage, or adding an option to turn off a feature that a vocal minority dislikes. In a perfect world you could do both, but that's not always possible.
Nothing to hold back the patch, but please change it back to the original behavior soon after.
And I would argue, this isn't just the opinion of a minority.
For me perhaps the weirdest part about this whole thing is that someone taught that THIS was worth spending time, especially so close to the release of BG2EE.
In combat even things like grunts for being hit will interrupt the previous speech. I'm in chapter 5 and Neera has yet to finish a single "Eat flaming or possibly frosty DEATH".
Sounds like paradise...