It's not easy to be Evil
BLack_XIII
Member Posts: 32
After some thoughts, i've realized than in the vanilla game there are no no real incentive for being evil, as all the best rewards come from acting good, meaning that you actively have to sacrifice in order to be evil (and seeing as evil characters tend to be the most opportunistic, that makes little sense) or you have to go on rampages through the city just to maintain your low reputation (and that's not very intelligent).
In past, i've seen a couple of fan made mod, who've tried to make something for this situation but, after a ton of ideas, the ideas died.
So i ask, if possbile for devs create some DLC, to introduce evil quest and maybe, if possible, some evil plotting lines? and maybe a better evil reputation management? (Sorry for my bad english :P)
In past, i've seen a couple of fan made mod, who've tried to make something for this situation but, after a ton of ideas, the ideas died.
So i ask, if possbile for devs create some DLC, to introduce evil quest and maybe, if possible, some evil plotting lines? and maybe a better evil reputation management? (Sorry for my bad english :P)
5
Comments
..I loved that.
When I look back on a lot of my early playthroughs of the series, it doesn't look good :P I would probably be chaotic evil if the game tracked all the times I pushed another adventuring party into an open fight just to take their items - sure they usually start mouthing off first, but there are plenty of opportunities to resolve things peacefully if you just swallow your pride and let them talk, then walk away - like say the adventuring group that are standing in the middle of basilisk valley south of Beregost. Or counting all the times I "accidentally" let myself in to someones home in the city of Baldur's Gate, and accidentally killing the home owner and taking their stuff (Jardak with the helmet of glory comes to mind as an exceptionally evil act that doesn't count towards anything).
So, there are plenty of evil acts in the game, they just aren't tracked by any sort of internal alignment system, and if no one finds out about it... you don't loose reputation, even lawful good paladins get away with murder :P
What artifact can you get if you sacrifice a character to the Lower Planes?
For example Robin Hood is good but he is a thief... I'd say he's chaotic good.
Robbing Algernon isn't evil. Killing him is evil
I think being Evil lacks the reward it deserves. Good guys get all the perks. The only exception to this is that in BG2 the evil party members are the best in their respective fields (generally). Even so, a Good guy party would still kick the Evil party's ass, on account of there only being 5 Evil guys including you and Sarevok by ToB.
Wouldn't a merchant sell his goods to you for as cheap a price as he sells them to a hero? After all, he /should/ suspect you might bust him up or even kill him if he doesn't comply.
Few questlines offer a reputation decrease option, only a reputation increase. Although in the original, being Evil and with a low reputation has little purpose, couldn't they still let you have the low reputation for authenticity's sake? I mean... Why is my NE Assassin Bhaalspawn 'Popular', for Heaven's sake?! xD
In case it is, I'll just leave links to similar threads I know of:
Evil Alternatives - http://forum.baldursgate.com/discussion/comment/16352#Comment_16352
Evil Thief - http://forum.baldursgate.com/discussion/comment/23129/#Comment_23129
You're not alone with your quest to evilness! ;D
To add new content to my previous posts - when you give it some thought, there actually are some quest lines tailored for evil guys - joining with the thiefs' guild in both BG1 and BG2 - I do consider theft (organized theft, no less!) more realm of evil guys, 'cuz, let's not fool ourselves, most thieves are not Robin Hoods robbing the reach and aiding the poor - they are, in fact, robbing the poor to aid themselves, and sometimes killing both poor and reach to aid themselves. (This is very ironic, considering how I stalk Thief4 forums craving any scraps of info, but oh well). I don't recall if there was any rep-loss for joining the guild in BG1, but I'm sure there wasn't one in BG2 - and there should be, I think.
There is helping fishermen, who just want to fish in peace, or helping a young girl who just want's to worship her evil god and drown people in peace. (Which option is better?)
There is killing a man who murdered his family, or delivering man who'd been cursed to a save shelter in temple (which option is crueller? Seriously, which one? After 14 years, I'm still torn about that...)
Help archeologist, kill archologist.
And so on. There were many choices that could be role-played both ways, they just didn't affect reputation, and... and I think it was fine this way, actually... It was my moral choice and investment in the game, rather than chasing a perfect (for me) reputation score.
Still, wouldn't say no to some new evil adventures.
People just don't roleplay and have CG, even LG characters burglarizing for pure cash or assassinating for 500gp.
Stealing Algernon's cloak IS NOT something you are supposed to do if you are of any Good or Lawful alignment.
Soul Reaver
White Dragon armour
Actually using the Slayer form semi-regularly
Plus, technically, all of chapter 3 is just choosing what kind of evil you want to be.