Use of Magic
Ken
Member Posts: 226
From what I remember, there were about 5 different magescripts for the enemy mages to use. They usually involved casting a spell like Mirror Image, Confusion/Horror and then offensive spells. They never used smarter spells like "Sleep" or maybe "Haste" on their party.
But if we get all spells from BG2 (I guess we do because of the engine port) then the AI of the enemies is severely lacking! "Stoneskin" would never get breached, they would never try to break down your spell wards! (None of the enemy scripts in BG1 would use Dispel Magic if I'm correct).
Have you made any changes in this? If we, the player, get so many new spells and abilities, then the enemy spellcasting AI should also get an overhaul
- Ken
But if we get all spells from BG2 (I guess we do because of the engine port) then the AI of the enemies is severely lacking! "Stoneskin" would never get breached, they would never try to break down your spell wards! (None of the enemy scripts in BG1 would use Dispel Magic if I'm correct).
Have you made any changes in this? If we, the player, get so many new spells and abilities, then the enemy spellcasting AI should also get an overhaul
- Ken
2
Comments
Can't answer your question but I agree. Not sure how it will be with the AI magic.
If the scripts aren't updated in EE, I recommend the "Sword Coast Strategems" mod to give mages a bit more juice. Can't remember if I tried it with BG1, but it certainly freshened up some BG2 battles.
...Wait, it only used BG1 spells, the other mod would fit better, although I don't know if those mods will be compatible with the new BG:EE
Edit : Oh, and Demonknight does cast dispel too.
Haste is normally just cast by Greater Dopplegangers on the top of my head...?