Mage/Cleric, Dual, Multi-Class, Advice?
ghostowl
Member Posts: 171
So I wanted to make a mage who can cast high level priest spells, contingency -> heal and so forth.
I realize that there are 3 options:
Mage/Cleric Multi
Mage dual'ed to Cleric (Possibly a specialist mage school)
Cleric dual'ed to Mage (Possibly Priest of Lathander)
Can anyone explain to me what are the benefits/cons of these? Ideally, I would like my caster to be able to cast at least FOUR level 9 mage spells, if not more.
I heard something about the number of memorization can go down using a multi..is it true?
I realize that there are 3 options:
Mage/Cleric Multi
Mage dual'ed to Cleric (Possibly a specialist mage school)
Cleric dual'ed to Mage (Possibly Priest of Lathander)
Can anyone explain to me what are the benefits/cons of these? Ideally, I would like my caster to be able to cast at least FOUR level 9 mage spells, if not more.
I heard something about the number of memorization can go down using a multi..is it true?
0
Comments
Normally, your wisdom/int gives you a boost in memorization for cleric classes or mages but if you multi them, you don't get those bonus extra memorization....can anyone confirm?
I would go with cleric/mage multiclass.
There is allot of good info in the link above including an overview of every duel and multi combo it is missing some info on the new kits but they are in progress.
In order to do what you want you'll likely have to be a multi cleric/mage. I'm not sure there is enough XP before cap to let you get to 20 something as a mage than dual to cleric (or vice versa) and still see lots of max level spells in both classes.
edit: Correction: It also affects the highest spell level your character can cast. You need 18 intelligence in order to be able to cast 9th level spells, for instance. If your character only has a 9 in intelligence, you'll only be able to cast spells up to spell level 4. Not sure if BGEE changed this or not, but don't see why they would.
That will get me 10/30 at the experience cap. Two Boons of Lathander, and a bunch of fun cleric spells to put in sequencers/contingencies which is the main reason I'm personally doing it.
You could do 15/27 I think as max and get 4 lvl 9 spells? But that would be an incredibly dull game!
With the Gnome Cleric/Illusionist multiclass you can get to Cleric 25 / Illusionist 20 with the 8 million XP cap. With that you'll be able to cast 3 level 9 mage spells per day and have access to all the cleric spells. Its only the Necromancy school spells in the mage area that you'd be unable to cast, which unfortunately includes Horrid Wilting.
But, using a combination of cleric and mage buffs, especially with having cleric spells inside of the contingencies and spell triggers, you can easily just a equip a couple of good weapons and go right on into melee and deal massive amounts of damage
And you'd have the shorty saves.
A Cleric/Mage multiclass or Cleric/Illusionist on the other hand is very viable throughout the saga. Just look at Aerie. Or Quayle. They have *so many* spells despite fairly average stats. You'll level pretty slowly but will be a potent support character throughout the saga. You will miss out on high-level spells until a good way into TOB though.
For instance, 1 main attack, one off hand, if Lathander then 2-1, and improved haste means 4-1, capped APR. If Helm, same thing, although you don't cast any more. So don your armor as well
For the extra spells, i believe if you multi, then you only get extra mage spells. I'm not sure about dual, i imagine you keep your initial class' bonus spells.
You only need level 11-13 cleric btw. Until you get enough heals.
So dual classing (at equal levels) Mage ---> Cleric vs. Cleric ---> Mage only really makes a difference in speciality kits? Which is better in melee / proficiency?
I like the idea of Cleric/Illusionist but I don't think I want to miss out on triple horrid wilting chain contingency, and I like to cast more than 2 or 3 level 9 spells. Those time stops and improved alacrity run out fast..But I think I might do another character with gnome MC illusionist / cleric
I might dual a cleric of lathander at level 10 into a level 30 mage like the above poster. I'm assuming you would end up with about 4 level 9 spells?
In the end, you'll still have a shitton of albi dalzim horrid wiltings so its ok.
The dual class version is essentially a single class with slightly delayed advancement but some bonus low level spells from the other class. The multi class version has much delayed advancement, but has both classes at full power.
If you really want to dual, then I would suggest cleric > mage. Because 4-5 levels of cleric spells is probably more valuable than 4-5 levels of mage spells. Mainly because there are a lot of great low level cleric spells, but most of the really good mage spells are high level.
The same with barksin, does it add the lvl of the other class or only the first one?
Thanks