Custom Soundsets not working
Jixo
Member Posts: 12
So i followed the DLTCEP tutorial by Luigirules (link below) and I noticed that even though adding another column and making the necessary adjustments for custom soundsets in the CHARSND.2da is still not working. I am not sure if its conflicting with this 1.2 update. But I was under the assumption that it was working before, I'd hate to go back to the absolute horrible way of renaming soundsets to CUSTOM0-9......
http://forum.baldursgate.com/discussion/8868/here-s-how-to-add-custom-sound-sets/p4
http://forum.baldursgate.com/discussion/8868/here-s-how-to-add-custom-sound-sets/p4
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I am on win 7
If not PC, might have to flag someone with that knowledge.
Edit: sounds can be heard when choosing a voiceset for a character, but in game (moving, interaction, fighting) no voice is heard.
A)C:\Users\Daniel\Documents\Baldur's Gate - Enhanced Edition
b)C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766\lang\pl_PL
So where?
Make sure you rename your sound files to CUSTOM1(x last digit is the definer for the sound A-Z)
Think you have about 10 CUSTOM slots you can use. So first is CUSTOM1(x), then CUSTOM2(x), etc.
What you need to do is put them in the C:\User\My Documents\Baldur's Gate - Enhanced Edition\sounds folder. (there is no "sounds" folder there by standard so make one yourself.) Then rename the soundsets to CUSTOM1(a-z) and CUSTOM2(a-z). For example your files EMM1a, EMM1b, EMM1c were named CUSTOM1a, CUSTOM1b, CUSTOM1c respectively. do this for all the files. ON1a, ON1b, ON1c were named CUSTOM2a, CUSTOM2b, CUSTOM2c respectively. Again for the entire soundset.
Now I have a question myself. I have a working soundset for my dwarven thief. But I'd like to have the selection texts also be on-screen in the text box, like the normal voices are also. How do I make this happen?
Also do the custom soundsets for "hiding in shadows", "setting traps" etc work? They are not mentioned in the files thats in the EN_US/sounds folder, also i can't seem to get the "rare selected" sounds to work...
DLTCEP should be able to do it also and that should also not mess up the columns/rows. The strings you input might also need the sound associated, DLTCEP should be able to do that too... but you will need to add your strings first to the dialog.tlk and then input the data into CHARSND.2da. If it's not done carefully and correctly, you could crash. To remedy that... just remove the 2da from the override and keep trying.
I'm assuming this is a bug, and waiting for a fix (it's been a year now). But maybe somebody just decided that it would be cool to implement it as it is. ???. ???.
And I've been waiting for a year for something that's working as intended.
Ha, Ha.
Ha.