Ironing out my Sorcerer build
Kneller
Member Posts: 438
I've never used a Sorcerer before, but I'm planning one for my next play through. I'll be playing with the canon party, so there are certain spell picks (i.e. remove fear) that can be covered by other spellcasters. There will be a period in BG2 where the Sorcerer will be the only arcane caster. That is, just after the prologue to when I get Imoen back. But, I read some guides on the web and tweaked them to what I think would work with this party. Of course, it's all open to discussion.
Side note, I am planning to max out Int and Wis to get the most out of the Limited Wish/Wish spells.
But, this is what I'm thinking of picking and the order in which I plan to pick.
L1
Friends (He's going to be the party face)
Spook
Chromatic Orb
Protection from Evil
Magic Missile
L2
Mirror Image
Invisibility (I use this more than any other second level spell)
Melf's Acid Arrow
Blur*
Vocalize*
*These two I picked mostly because I couldn't think of anything else to put here.
L3
Remove Magic (Vicky will have Dispel in BG2)
Skull Trap
Slow
Haste
Flame Arrow
L4
Fireshield (Red)*
Greater Malison
Stoneskin
Improved Invisibility
Polymorph Self
*Everyone really talks up this spell, but I never have my spellcasters in melee so I don't know what the big deal is.
L5
Breach
Lower Resistance
Spell Immunity
Animate Dead (this will be picked at L15 so I'll have skeletal warriors right away)
Sunfire
L6*
Protection from Magical Weapons
Protection from Magical Energy
True Sight
Chain Lightning
Death Spell
I'm kinda lost here. I see very little level 6 consensus on the net except for death spell, but I don't know what the big deal is with that one.
L7
Limited Wish (one of my favorite spells)
Khelben's Warding Whip
Project Image
Finger of Death
Mordenkainen's Sword
L8
Abi-Dalzim's Horrid Wilting
Pierce Shield
Summon Fiend
Spell Trigger
Power Word: Blind
L9
Time Stop
Wish (my other favorite spell)
Spellstrike
Chain Contingency
Side note, I am planning to max out Int and Wis to get the most out of the Limited Wish/Wish spells.
But, this is what I'm thinking of picking and the order in which I plan to pick.
L1
Friends (He's going to be the party face)
Spook
Chromatic Orb
Protection from Evil
Magic Missile
L2
Mirror Image
Invisibility (I use this more than any other second level spell)
Melf's Acid Arrow
Blur*
Vocalize*
*These two I picked mostly because I couldn't think of anything else to put here.
L3
Remove Magic (Vicky will have Dispel in BG2)
Skull Trap
Slow
Haste
Flame Arrow
L4
Fireshield (Red)*
Greater Malison
Stoneskin
Improved Invisibility
Polymorph Self
*Everyone really talks up this spell, but I never have my spellcasters in melee so I don't know what the big deal is.
L5
Breach
Lower Resistance
Spell Immunity
Animate Dead (this will be picked at L15 so I'll have skeletal warriors right away)
Sunfire
L6*
Protection from Magical Weapons
Protection from Magical Energy
True Sight
Chain Lightning
Death Spell
I'm kinda lost here. I see very little level 6 consensus on the net except for death spell, but I don't know what the big deal is with that one.
L7
Limited Wish (one of my favorite spells)
Khelben's Warding Whip
Project Image
Finger of Death
Mordenkainen's Sword
L8
Abi-Dalzim's Horrid Wilting
Pierce Shield
Summon Fiend
Spell Trigger
Power Word: Blind
L9
Time Stop
Wish (my other favorite spell)
Spellstrike
Chain Contingency
0
Comments
@elminster Web has been pretty helpful for me in BG1, especially once I get the Spider's Bane. I was actually tempted to go Invisibility, Web, Acid Arrow, Mirror Image, then whatever for level 2.
Who are you planning on having in your BG2 party?
@elminster so what would you take in place of death spell. But, based on what you said, it seems worth it even if it's just SoA. If so, it should probably be an earlier pick, right?
L1: my experience with BG1 is limited, but iirc Sleep is pretty amazing there. Blind is also quite useful, or so I've heard.
L3: I'd pick Haste first, mainly for the convenience. There's isn't a terrible lot to dispel early on, but you walk and walk and walk all day every day. Another L3 I really like is Melf's Minute Meteors, they are much stronger than you'd think! Certainly better than Slow, which is poop soup imo.
L4: Stoneskin > all. This is the No.1 go-to defensive spell, and saves your life on so many occasions. I personally hardly ever use Fireshields at all, and if I do it's more for the fire resistance than anything else.
L6: Improved Haste is a must-pick, it is arguably *the* best mage spell in the entire game. The amount of damage it generates is unreal. I've never used Protection from Magical Energy in my entire life. Scrap it. You can bridge any situation you'd use it in with Spell Immunity (i.e. facing mass Skull Traps or Horrid Wiltings). As people said earlier, Death Spell is also quite useful, likely more so than Chain Lightning.
The rest are pretty okay, some minor things here and there maybe but I guess pick order also depends on party composition and total XP/progression path, as there's some areas where certain spells are more useful.
Why Improved Haste + Haste? Isn't Improved Haste just a single target haste that doesn't cause fatigue?
I've heard good things about Slow due to the save penalty. I've heard bad things about MMM though due to the wizards' crappy THAC0.
I agree with you on Fireshield. On a F/M maybe, but a back line caster? I'd like to replace it, for sure.
Wish spells use Wisdom, not intelligence.
If you are going to take it keep it on hand just in case you happen to have to deal with any summoned monsters. Its going to be useful against selective monsters otherwise but most humans you come across will be above level 8.
I would certainly pick Improved Haste before taking it though.
I think slow is a nice CC. I find it to be very useful for a long time, but apparently @Lord_Tansheron has a differing viewpoint, to put it mildly
1: I don't see the need for PfE when you have V, though it doesn't really matter because I don't cast anything besides Magic Missile.
2: I second El's suggestion of Web. Probably one of the best spells in the game. I use potions and items for invisibility rather than wasting a slot. You get Vocalize for free from the amulet of power.
3: MMM is awesome. I don't understand the love for Flame Arrow myself, it does about the same amount of damage as Skull Trap but only hits one target. I would rather not use my sorcerer to deal single-target damage when I have an entire party.
4: Fire Shield protects you from Insect Plague when you have SCS. Not necessary though and not a great first choice. I like Minor Sequencer. Spider Spawn is nice too.
5: V can cast Animate Dead so I'd leave that for later.
6: Improved Haste is the best party spell in the game. Death Spell is for eliminating summons. I think Chain Lightning sucks. I like Mislead. True Sight is okay but if you have a thief just use Detect Illusions or have your cleric cast it.
7: Finger of Death is pretty meh. I prefer RRR over KWW. LW is really fun.
8: V's Gate is better than Summon Fiend. Not a fan of Pierce Shield as you can do just as well with lower level stuff like RRR.
9: Can't really go wrong with Time Stop and CC.
I've read that wish spells use both wisdom and intelligence.
@nano
I don't have SCS, so I guess Fireshield is now that much less useful. I've heard good things about Spider Spawn, but the best you get out of it is a sword spider and I beat the crap out of those easy in BG1, nevermind BG2.
Also, I think the love of Flame Arrow comes from being party friendly.
And why RRR over KWW? I figure that KWW will take down three protections and RRR only does one, right?
So, taking all this into consideration. I have this for a spell list. ??? are gaps and I have no idea what to put in these places:
L1
Friends (He's going to be the party face)
Spook
Chromatic Orb
Protection from Evil
Magic Missile
L2
Invisibility
Web
Melf's Acid Arrow
Mirror Image
???
L3
Remove Magic (Vicky will have Dispel)
Skull Trap
Slow
Haste
Flame Arrow
L4
Greater Malison
Stoneskin
Improved Invisibility
Polymorph Self
???
L5
Breach
Lower Resistance
Spell Immunity
Sunfire
Animate Dead
L6
Improved Haste
???
???
???
???
L7
Limited Wish (one of my favorite spells)
Khelben's Warding Whip
Project Image
Mordenkainen's Sword
???
L8
Abi-Dalzim's Horrid Wilting
Pierce Shield
Spell Trigger
Power Word: Blind
???
L9
Time Stop
Wish
Spellstrike
Chain Contingency
Level 1:
Identify is more useful than you think, especially if your sorcerer has a Ring of Wizardry. Protection from evil can easily be cast on the whole party with by a cleric (Protection 10 radius).
Level 2:
Glitterdust is an amazing spell. It blinds enemies in a small radius, does not affect party members, and reveals invisibility!
Level 3:
I agree with others; MMM is pretty good spell here.
Level 4:
Emotion is a great AoE disable. One of my most used spells. I would highly consider it. Enemies often fail the save.
Level 5:
Looks good
Level 6:
Looks good (I would consider Improved haste > Chain Lightning as others have mentioned).
Level 7:
I would take Ruby Ray over Khelben's Warding Whip. I find it more useful against high level enemies (Liches)
Level 8:
Consider Incendiary Cloud. Amazing damage. Summon fiend isn't really as great a summon as Mordenkainen's Sword even.
Level 9:
Looks good.
On Wish: I seem to remember someone testing it, and basically proving (or at least showing strong indications) that INT does not in fact influence the outcome, only WIS. I know from personal experience that with high WIS only I had no trouble at all getting the wishes I want.
Try webbing your enemies first. The spider can walk through webs.
RRR is the lowest level spell that can take down Spell Trap. You don't always want to blow a 9th level Spellstrike on it and most of the time it's as good as Pierce Shield. KWW is like 3 Secret Words, so it's used for just bashing through protections. It's a different role, but not as useful as RRR in my opinion. Which spell breakers you want depends on your strategy vs mages.
Sleep first. You will need it in the beginning.
Identify instead of protection from evil. Other than that, good.
Lvl2:
Glitterdust, instead of vocalize. I would slip horror in There to, instead of invisibility. Potions are cheap.
Lvl3:
Ghost armour instead of haste. Others can carry this because it's a buff. Only one cast.
I've never really used slow but I probly should.
Lvl4:
Stoneskin first. Hands down best 4th lvl spell, maybe best in game. Also, spiderspawn instead of fireshield. Very useful for a sorcerer, spiderspawn. Fireshield is specialized enough that it can be hande led by scrolls.
Lvl5:
Looks good.
Lvl6:
Looks good, but get death spell first. It will be very useful at first, and then really not much. Essentially high level sleep. Improved haste somerwere in there too.
Lvl7:
I'm not a huge fan of wish spells, but that's because last time I played a sorcerer In bg2, I had 3 wis, but if you want, go for it.
Lvl8:
looks fine.
Lvl9:
Looks like you only have 4 spells picked out here, so I would ad on shapechange, and replace spell strike with imp. Alacrity.
If I'm missing something here, tell me. I've never really played ToB much, and I don't know the high level spells very well. I almost always play a sorcerer in bg1 though.
EDIT: And Improved Alacrity is HLA, 10th level spell (occupies 9th level spell slots) which you always get for "free", it is on top of the 4 spells you can pick.
Btw, since pretty much everybody had Sunfire on level 5, it no longer goes through magic resistances. That bug has been fixed. I think it is still worth the pick thought, because there aren't other good damage dealing options on level 5 (Cone of Frost has a chance of destroying loot).
L2 i would switch blur for horror, especially useful in BG1.
L3 everything is fine here but choose flame arrow in BG 2 where it really starts to shine
L4 switch polymorf for ice storm. It bypasses mirror image, Minor Globe of Invulnerability spell turning and stoneskin. Very good spell untill you hit mid game, especially in SCS BG1
L5 chaos for sunfire !!
Higer levels depends on your playstyle and party members. Just one hint - you can replace true sight by free detect illusion which your thief (Hexxatatxt) will develop eventually
As for the OP's current choices I'd also make Stoneskin the first spell you get at level 4. Other than Mirror Images (or perhaps the shield amulet) you don't have any protections at this point. Take Greater Malison as your second spell.
I can't say I would ditch Polymorph Self in favour of of Ice Storm. Even if it is good at stopping enemy mages from casting there are probably alternatives out there (like Silence or Jaheira's Insect Plague) that would be more effective at that. Plus the Mustard Jelly form is pretty wicked. Might I suggest instead that you ditch improved invisibility in favour of a Minor Sequencer instead? There are rings that you can use to cast Improved Invisibility on yourself in BG2 and to be honest you can also eventually just get Imoen to cast it on your character. Plus you'll have Stoneskin.
Silence is not that good on SCS, every mage has vocalaize spell. And yes insect plaque is better in vanilla but again in SCS mages often precast fireshield which protects them from that spell. That's why i prefer ice storm
I like Chaos as well. If you don't mind save or else spells it's quite effective. The important thing is that it keeps casters from casting and it pierces most spell protections that lower level casters use, so early on in BG2 it can take out a lot of threats. Don't expect to disarm a lich or anything, though.
The biggest attraction of sunfire is its use against magic resistance, but with the new patch that's no longer a factor. Shame... Still, it pierces the globe spells which is one less spell protection to worry about.