[Request] Modify Kivan's bandit-timer mechanic to allow for more flexibility/less stress
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Member Posts: 100
Since Kivan is found in High Hedge (directly below Gorion's death zone) he can literally be the first NPC to join CHARNAME's party (assuming you ditch Imoen).
Given that he can be found so early in the game and that he has a static timer on his "help me go find and kill bandits" quest, it becomes very impractical to try and rush through Friendly Arm Inn/Beregost/Nashkel Mines to try and reach the bandit camp before he leaves permanently (especially for new players who don't realize that there may be a timer associated with him).
I would suggest one of three options:
1. Remove the timer completely
2. Increase the length of the timer by a factor of 3-4
3. Keep the timer, but instead of banishing him permanently when the timer expires, have him go to the Bandit Camp alone. This would allow you to meet with him again when the time for bandit scalpin' comes.
This has always been an issue for me since Kivan is one of my favourite NPCs, which means I like getting him early.
Given that he can be found so early in the game and that he has a static timer on his "help me go find and kill bandits" quest, it becomes very impractical to try and rush through Friendly Arm Inn/Beregost/Nashkel Mines to try and reach the bandit camp before he leaves permanently (especially for new players who don't realize that there may be a timer associated with him).
I would suggest one of three options:
1. Remove the timer completely
2. Increase the length of the timer by a factor of 3-4
3. Keep the timer, but instead of banishing him permanently when the timer expires, have him go to the Bandit Camp alone. This would allow you to meet with him again when the time for bandit scalpin' comes.
This has always been an issue for me since Kivan is one of my favourite NPCs, which means I like getting him early.
14
Comments
I think it would be a nice thing to fix.
I can see why Dungeons, but why towns? Wouldn't they be a perfect opportunity for departure?
They also shouldn't leave if there are hostile creatures present. Nothing says "See ya later" like leaving in the middle of a combat with a half-dozen ogres.
That never happened to me but I can imagine the horror - and its hilarious.
Its really annoying.