Question about Advanced D&D rule
Helmino
Member Posts: 106
heya, the question are simple, in AD&D you can muticlass a class/kit? and you can dual class a class/kit? I ask about rule of d&d, i know in baldur's it can't be done. Thank all in advance
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From the descriptions, in 2E it seems like dualling into a kit was a difficult and time-consuming procedure that was only permitted at the DM's discretion, and usually required the character to take several months or even a year or more out of the ongoing adventure in order to re-train.
Oh and BArd can't dual or be the second class of dual right in the rule?
Regarding dualling into kits, the CBoT says:
"If the character starts off as some other character class and then, later, switches to one of the thief classes, he can choose a Thief Kit at that time, though the DM may insist that certain campaign events take place in order for him to do this.
"For instance, let us suppose that a human fighter decides, later in life, to become a thief, and he wants to be an Acrobat. there's nothing wrong with that, but the DM should insist that the next several adventures deal with the transformation. The character could join a circus, perhaps, where he could be taught the tricks of the trade. Adventures should be built around this setting, and should somehow involve the other player-characters as well.
"To better simulate the wait involved for the character to learn his new trade, the DM is within his rights to insist that the character not receive his Thief Kit until he's reached second experience level in his new class."
Pedantically, you could say that since the game engine (which functions as the DM) doesn't allow it then it is technically not legal, but whatever. Basically, its up to you to RP it however you see fit.
EDIT: Vis-a-vis Bard, Bard's are hardcoded in BG to not be able to dual anyway so you couldn't run one even if it was legal. (I'm not sure if it is, though).
About other classes and kits, I'm really not sure. I think all the Fighter and Thief Kits are fair game. The Druid Book doesn't mention Kits at all in the section on Multi- and Dual-Classing. Cleric only mentions dualling out of a Cleric kit, but it then says that they cannot pick a new kit as they can only have one kit ever, so maybe you can read it as allowing you to dual to a Cleric kit (seems legit, given you have found faith in a specific deity). the Wizard book doesn't mention it either.
EDIT: Vis-a-vis Bard, Bard's are hardcoded in BG to not be able to dual anyway so you couldn't run one even if it was legal. (I'm not sure if it is, though).
I should also add that Bards *can* dual in PnP, but because of how BG is coded this is literally impossible.
About other classes and kits, I'm really not sure. I think all the Fighter and Thief Kits are fair game. The Druid Book doesn't mention Kits at all in the section on Multi- and Dual-Classing. Cleric only mentions dualling out of a Cleric kit, but it then says that they cannot pick a new kit as they can only have one kit ever, so maybe you can read it as allowing you to dual to a Cleric kit (seems legit, given you have found faith in a specific deity). The Wizard book doesn't mention it either, except the 'Witch' kit (not in BG) cannot be multi- or dual-classed at all.
Multi-Clerics specifically can take any cleric kit they qualify for. Mythos Clerics are like Mage Specialists and can take a kit on top if they still qualify (some settings do not have generic clerics at all, like Forgotten Realms*). It also depends on the god you worship, since they may have additional restrictions.
Only certain combinations are allowed for bard kits.
Dwarf -
Fighter/Skald or chanter
Elf -
Fighter/Minstrel
Thief/Gypsy
Gnome -
Illusionist/Professor
Thief/Professor or Jongleur
Half-Elf -
Fighter/Bard, Blade, Gallant, Skald
Ranger/Meistersinger
Mage/Loremaster or Riddlemaster
Cleric/Bard
Druid/Meistersinger
Thief/Bard or Gypsy or Jongleur or Thespian
Halfling -
Thief/Jongleur
* -
While Forgotten Realms does not have generic clerics per say, they do have Cleric of "X", which changes the base abilities of the class to fit their chosen god's theme and portfolios (Some like Talos are pretty dramatically different, by being unable to cast any spell that restores or creates but gains greater access to elemental and weather spheres, and have no restrictions on their gear). And then there are god-specific kits on top for the truly devoted of a god that have different abilities from those of the "lesser" devotees.