Shadowdancer dual-class... what's the most interesting choice?
KingGhidorah
Member Posts: 201
So I'm really liking the new patch and started a brand new game with a Shadowdancer, attempting to try out the rebalanced version.
After a few rolls I got lucky and hit a 96, which allowed me to have decent stats in STR, WIS and INT. High enough to dual class in Mage, fighter or cleric eventually.
I'd like to see some opinions about Shadowdancer duals... should i dual early, late, not at all? And what class?
Discuss!
After a few rolls I got lucky and hit a 96, which allowed me to have decent stats in STR, WIS and INT. High enough to dual class in Mage, fighter or cleric eventually.
I'd like to see some opinions about Shadowdancer duals... should i dual early, late, not at all? And what class?
Discuss!
- Shadowdancer dual-class... what's the most interesting choice?134 votes
- Mage26.12%
- Fighter42.54%
- Cleric14.93%
- None... keep it pure!16.42%
2
Comments
Either way, my inclination is towards a late dual. Even if you're planning on taking another thief to cover traps and locks, an early dual (meaning during BGEE) would mean level 6ish, which is barely enough time to get decent hiding and only gives you one Shadowstep to play with. My inclination would be to wait until level 10 (i.e. the level cap in BGEE) and dual immediately upon beginning BG2EE. It might even be worth it to go a couple of extra levels to solidify your skills if you don't plan on having another thief in the party.
You can cast during your 6s cd and backstab in between.
Staff is the best back stab gear so no proff loss.
Gives cleric insta invis and back stab.
If you go to 15 you loose two lvs of cleric and that is really no loss.
You can cast sanctuary to buff party members as they are running in for battle and as needed after.
Hide/back stab/hips/Sanctuary/buffs/hips/ back stab / cast / hips / back stab / cast / hips
I think it will all play pretty smooth and if you get low on health you can shadow step ooc and heal.
I am not sure if buff spells kill hide/hips as far as the game is concerned it might read as sanctuary idk have not tried it?
All that said I am now playing beastmaster/cleric instead of shadow dancer/cleric because a static 50% failure rate through a cd + actual failure rate is foul, but it should work out even if you have bad rng you can use your shadow steps.
Between these factors, I would be very tempted to just stick to playing a straight shadowdancer, and therefore I would consider races like halfling or elf for the skill bonuses and 19 Dex, plus racial bonuses in other areas.
I plan to have a small party of around 3/4 persons around rather then a full party of 6, so im really considering perhaps even levelling at 17 (a lot of guides mention dualing at 21 for UAI... but im hesistant because of the downtime) to get the 3x backstab.
Choices, choices...
Wait.. Did vanilla have the ability to assign keys? Like thieving to 'E" key etc? Maybe I just didn't realize how to do it years ago lol
Anywhoo, I was thinking about trying a shadowdancer -> fighter myself, so I'll vote for that.
You might even want to just run through Shadowdancer until you've enough skill points for whatever then move into a Fighter going to Grand Mastery the bow and/or Sling. Hide, move, shoot. A cloak of non-detection and you're unstoppable, and you can always Grand Mastery something melee whilst you're at it.
I saw that and thought, "If I make a fighter with high dexterity and charisma, I can dual into Shadowdancer."
In BGEE, I was building up a Kensai 9 / Shadowdancer for use in Black Pits 2, only to find it doesn't work.
I suppose those requisites mean you have to have those high abilities to dual-class out of shadow dancer and into an non-kit fighter, mage, cleric, or druid?