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EE1.2: Beregost/Candlekeep/Friendly Arm at night – lightned windows?

BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 454
For what i read, there should be lightned variants of the night background images in Beregost, Candlekeep, Friendly Arm, xvart village and some more (correct me if i'm wrong), initially taken from a Mod that has improved that for the classic variant of the game.
This means that at night, the windows and open doors of that area glow in light, giving better athmosphere as seen in this animated gif: http://img27.imageshack.us/img27/3366/2wup.gif (it alternates from classic non-lighted to modded lightned version – i know this is taken from the modded version!)


In my very fresh install of EE1.2, the strange thing is that i can see this improved night background in friendly arm inn, but they are not seen in candlekeep and Beregost ... Others have confirmed this too – Friendly Arm works, Candle keep and Beregost don't (no reports on Xvart village yet.

Anyone knows if this is intended this way, or a bug in full implementation yet?

System is
– Windows 7 64bit
– EE1.2 unmodded
– same result with both my graphics chips, intel and nvidia

Comments

  • MathsorcererMathsorcerer Member Posts: 3,044
    There don't seem to be AR3300N or AR2600N .mos files for the nighttime scenes. The Temple of Lathander outside Beregost has lighted windows, the Xvart village campfire throws a little light around itself, and the Carnival has lighted tent flaps. If I had any skill at modding these images and/or tilesets I would start on it but I have not yet undertaken that sort of activity.
  • BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 454
    thanks for that feedback – so it seems that some of the night maps are just missing, be it by intention or by mistake.

    does anybody know how to file a bug report on this correctly?
    In case it is an error, I think it's preferable to have it corrected officially instead of a mod.
    If it's by intention, maybe "we" could try take it from the classic mod and implement it in EE (i don't have the skills though, could only do communication).
  • kungfuhobbitkungfuhobbit Member Posts: 169
    edited November 2013
    That candlekeep at nighttime looks sweet. Nightime's arguably more fitting for the prologue (especially with new artwork).

    the mod may be http://www.shsforums.net/forum/641-bg-graphics-overhaul/
    Post edited by kungfuhobbit on
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