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MP testing list of issues/thoughts

EnterHaerDalisEnterHaerDalis Member Posts: 813
edited November 2013 in Multiplayer
Thought I'd document some of the things I noticed


- The obvious crashing ; seems to happen when more frequently with more than 2 or 3 people in the game, or periodically when attempting to join a game
- When playing as a Shapeshifter, you cannot attack an enemy after you render them unconscious
- Enemies don't chase you out of buildings (ie: the spiders in the house in beregost do not follow you outside)
- Death sound plays twice when playing in another hosts game (ie: kobold explosion plays twice)
- Random attack animations. I notice this happens when your ally initiates dialogue or some sort of other interaction. Just watched it happen when the host of a game talked to Gorion to depart the FAI and also when the guy is casting cure light wounds near the exit of the FAI. Happens quite a bit
- Only the middle enter key works to send chat. The numpad enter key is disabled
- The chat cursor is quite annoying, you have to click inventory or map or something to disable typing. You often see *Name -* after somebody types something. The best solution for this is to make the Enter key trigger chat, and hitting the enter key again sends the message and takes the cursor away.
- Perhaps a transparent and separate chat at the top of the screen would be better, especially since the dialogue box often fills up with in game text very rapidly
- Possibly a note about what language version the game is hosted with. Just joined a polish guys game with crazy polish text :P
- When given permission to unpause and the autopause on character death is on - I was unable to unpause the game thus forcing an end to the session


- Playing as a shapeshifter in multiplayer allows you to equip weapons and a shield. In single player it says "You cannot equip weapons while shapeshifted"

- High frequency of "This multiplayer session has been terminated" on my end. Seems like a connection problem, it's not the host ending the session but rather on my end or with the server


going to update my findings with dates as I get more testing in
Post edited by EnterHaerDalis on

Comments

  • LordRumfishLordRumfish Member Posts: 937
    Is one of the "obvious" crashes when you get a Bhaalspawn power? I ran into this issue in a recent multiplayer game, though I couldn't reliably repeat the crash.
  • EnterHaerDalisEnterHaerDalis Member Posts: 813

    Is one of the "obvious" crashes when you get a Bhaalspawn power? I ran into this issue in a recent multiplayer game, though I couldn't reliably repeat the crash.

    really not sure what you mean by bhaalspawn power
  • LordRumfishLordRumfish Member Posts: 937
    You sleep after a chapter close, there's a cutscene with a narrator, and then you get a Bhaalspawn power.
  • EnterHaerDalisEnterHaerDalis Member Posts: 813

    You sleep after a chapter close, there's a cutscene with a narrator, and then you get a Bhaalspawn power.

    Oh god yeah of course, the technical term :P

    I didn't notice anything during the sleep animation or when you actually gain abilities. The crashing just seems to be due to the host / servers

  • LordRumfishLordRumfish Member Posts: 937
    Hmm. I will try to pay attention and see if there is any further correlation in my games.
  • AaezilAaezil Member Posts: 178
    edited November 2013
    I've had no problems with enemies not following us out of areas/buildings
    ... maybe test again?
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    Aaezil said:

    I've had no problems with enemies not following us out of areas/buildings
    ... maybe test again?

    well on a few occasions they didn't follow me out, sometimes it works but in my books it's worth mentioning if it even happens once. this means there is a bug
  • AaezilAaezil Member Posts: 178
    If its not repeatable every time then its hard to call it anything....
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    Aaezil said:

    If its not repeatable every time then its hard to call it anything....

    I call it a bug personally but suit yourself if you think there's nothing wrong with it

  • DeeDee Member Posts: 10,447
    Definitely worth mentioning. Let us know if you find a way to reliably reproduce it, though, and it'll have a greater chance of being fixed.
  • LiberelliLiberelli Member Posts: 170
    Yes, i've encountered that crash several times this weekend. I crashed three or four times in a row because of those dreams (mainly since i got two dreams at once). It's best to save before resting if you've just started/completed a chapter.
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    Dee said:

    Definitely worth mentioning. Let us know if you find a way to reliably reproduce it, though, and it'll have a greater chance of being fixed.

    Not sure if your referring to the crash people have with the sleeping/bhaalspawn animation (I haven't encountered this yet) or the enemies not coming out of buildings. I haven't gotten too far in the game in MP but I've played the early parts over and over and the spiders in beregost haven't been following me out of the house

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