Khalid - Xzar Fight Starts Too Soon
horredtheplague
Member, Developer Posts: 186
I just had this fight sequence initiate and play out, before the party ever left the Friendly Arms Inn (very soon after Jahiera and Khalid joined). I know they hate each other, but maybe they should wait till they're off Bentley's nicely polished floor?
Only mod installed is the BPSeries, very doubtful this had any influence on this situation (it doesn't touch the stock player scripts like Khalid.bcs, only the player-chosen script).
Only mod installed is the BPSeries, very doubtful this had any influence on this situation (it doesn't touch the stock player scripts like Khalid.bcs, only the player-chosen script).
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I guess this can be moved to 'not a bug' forum, but IMO this is something that should be changed (and not requiring a mod to do so). They should have at least a chance to observe each other a bit, and logically come to this conclusion instead of "hate on first sight". A recommendation would be not to allow it until the Nashkell goal was reached, or at the least Beregost.
I'm just suggesting that a timer be used as well, like is being used for the 'nashkell warnings'.