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The Lure of EVIL

dementeddemented Member Posts: 388
This is a thread for all those who walk the dark path. For those not afraid to take what they want by any means. If you consider yourself a heroic paragon or noble soul then know this is not the place for you. There's some unicorns that need protecting from goblin (who really just want to be loved) in that field over there.

I'm neither cruel nor sadistic. I don't manipulate and use others to get what I want. I don't take joy in another's pain and yet I take so much glee in being evil in games. Whether it's the stupid evil in games like Fable or a more cunning evil in Planescape I cannot get enough of it. I've done things in games that would be considered war crimes in the real world.

So to those of you with villainous intent, why do you play evil characters? Did your daddy never love you or is there just a black pit where your heart should be?

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Comments

  • ajwzajwz Member Posts: 4,122
    I dont enjoy or subscribe to black and white morality systems.
    Categorising a character as good or evil doesn't make any sense. It's just D&D shorthand for making the game suitable for younger children.
  • Kitteh_On_A_CloudKitteh_On_A_Cloud Member Posts: 1,629
    ajwz said:

    I dont enjoy or subscribe to black and white morality systems.
    Categorising a character as good or evil doesn't make any sense. It's just D&D shorthand for making the game suitable for younger children.

    Is this the new edgy 'thing' or something? The real world might be full of grey vagueness, that doesn't mean there isn't black or white either. There can't be evil without good, nor can there be good without evil. It's always been that way. Maybe you just got tired of playing too much black/white games.
  • dementeddemented Member Posts: 388
    ajwz said:

    I dont enjoy or subscribe to black and white morality systems.
    Categorising a character as good or evil doesn't make any sense. It's just D&D shorthand for making the game suitable for younger children.

    What turns a man neutral. ... Lust for gold? Power? Or were you just born with a heart full of neutrality?
  • LordRumfishLordRumfish Member Posts: 937
    demented said:

    ajwz said:

    I dont enjoy or subscribe to black and white morality systems.
    Categorising a character as good or evil doesn't make any sense. It's just D&D shorthand for making the game suitable for younger children.

    What turns a man neutral. ... Lust for gold? Power? Or were you just born with a heart full of neutrality?
    World-weariness. You forget what it is to be good, you don't care enough to be evil.
  • ajwzajwz Member Posts: 4,122
    edited November 2013

    ajwz said:

    I dont enjoy or subscribe to black and white morality systems.
    Categorising a character as good or evil doesn't make any sense. It's just D&D shorthand for making the game suitable for younger children.

    Is this the new edgy 'thing' or something? The real world might be full of grey vagueness, that doesn't mean there isn't black or white either. There can't be evil without good, nor can there be good without evil. It's always been that way. Maybe you just got tired of playing too much black/white games.
    You can't describe a person as evil, any more than you can't describe a whole race as evil.
    Viconia is an "evil" character is as inaccurate as saying Drow are an "evil" race.

    Only actions can be categorised as good or evil.
    Not all morality is relative.
    Actions can be inherently evil even if they achieve a greater good.
    Actions can be inherently evil even if they have good intentions.

    Morality is very complex, and describing this point of view as 'edgy' would indicate a lack of serious thought given to the issue.

  • ajwzajwz Member Posts: 4,122
    demented said:

    ajwz said:

    I dont enjoy or subscribe to black and white morality systems.
    Categorising a character as good or evil doesn't make any sense. It's just D&D shorthand for making the game suitable for younger children.

    What turns a man neutral. ... Lust for gold? Power? Or were you just born with a heart full of neutrality?
    All animals are neutral. But some are more neutral than others...
  • SouthpawSouthpaw Member Posts: 2,026
    demented said:

    What turns a man neutral. ... Lust for gold? Power? Or were you just born with a heart full of neutrality?

    Indifference.
    Indifference can turn a man neutral. Apathy, internal numbness...tragic experience...

    Now ask what can turn a man evil or good.

    What turns a man evil?
    What turned me partially evil? Ambition. Greed. Self-preservation.
  • SchneidendSchneidend Member Posts: 3,190
    Greed from Fullmetal Alchemist said it best.

    "I want everything you can possibly imagine. I want money and women, power and sex, status, glory!"
    ajwz said:


    You can't describe a person as evil, any more than you can't describe a whole race as evil.
    Viconia is an "evil" character is as inaccurate as saying Drow are an "evil" race.

    Only actions can be categorised as good or evil.
    Not all morality is relative.
    Actions can be inherently evil even if they achieve a greater good.
    Actions can be inherently evil even if they have good intentions.

    Morality is very complex, and describing this point of view as 'edgy' would indicate a lack of serious thought given to the issue.

    Luckily, alignment is not a generic descriptor you simply inherit in a vacuum to appease children, as you seem to think, but represents a sum total of your actions. A mortal character's alignment is not what they are at their core, and D&D has never attempted to suggest as much. I feel 4E's descriptions put it best when it relates that your alignment is the cosmic team you play for, whether you realize it or not. Your actions tip the scales of the multiverse, however minutely, in certain directions, and the directions you tend to lean to the most becomes your alignment for as long as you continue to do so.
  • dementeddemented Member Posts: 388
    edited November 2013
    @ajwz

    This thread wasn't meant to compare moral relativism with objective morality. If you wish to discuss the idea that video game characters, no matter their in game description, exist with no predetermined morality then go right ahead. I think it could be a very interesting thread.

    This thread was created in the spirit of humour. I thought it would be interesting and perhaps funny for people to explain why they play characters with a focus on acts seen as morally repugnant by society. I had expected the opening post to be sufficient in relaying this message.

  • BattlehamsterBattlehamster Member Posts: 298
    What turns a man evil?
    What turned me partially evil? Ambition. Greed. Self-preservation.
    An extension of Descartes' Cognito argument:
    After making the "I think, therefore I am argument" the next logical question is asking yourself whether the world around you exists or is an illusion. Since there is no reason to believe one over the other a leap of faith has to be taken whether or not to view the universe and other "beings" as real - which is the first fork leading down the path to good or evil. If you believe there are other beings which are just as real as you then you must act for the benefit of all these beings. If you think they are all simply illusions then you are the protagonist of reality and only things which benefit you are good for the universe since you are the only being whom "truly" exists.
  • ajwzajwz Member Posts: 4,122
    edited November 2013

    Greed from Fullmetal Alchemist said it best.

    "I want everything you can possibly imagine. I want money and women, power and sex, status, glory!"

    ajwz said:


    You can't describe a person as evil, any more than you can't describe a whole race as evil.
    Viconia is an "evil" character is as inaccurate as saying Drow are an "evil" race.

    Only actions can be categorised as good or evil.
    Not all morality is relative.
    Actions can be inherently evil even if they achieve a greater good.
    Actions can be inherently evil even if they have good intentions.

    Morality is very complex, and describing this point of view as 'edgy' would indicate a lack of serious thought given to the issue.

    Luckily, alignment is not a generic descriptor you simply inherit in a vacuum to appease children, as you seem to think, but represents a sum total of your actions. A mortal character's alignment is not what they are at their core, and D&D has never attempted to suggest as much. I feel 4E's descriptions put it best when it relates that your alignment is the cosmic team you play for, whether you realize it or not. Your actions tip the scales of the multiverse, however minutely, in certain directions, and the directions you tend to lean to the most becomes your alignment for as long as you continue to do so.
    That doesn't work.
    By that logic, a character who has saved hundreds off people could become angry and slaughter a group of innocent children, but still be considered good due to the ethical calculus you describe - either they remain good throughout, or become good as soon as the start doing good deeds again afterwards.
    Neither is true.

    Goodness as an aggregation of good/evil actions does not work.
  • ajwzajwz Member Posts: 4,122
    edited November 2013
    demented said:

    @ajwz

    This thread wasn't meant to compare moral relativism with objective morality. If you wish to discuss the idea that video game characters, no matter their in game description, exist with no predetermined morality then go right ahead. I think it could be a very interesting thread.

    This thread was created in the spirit of humour. I thought it would be interesting and perhaps funny for people to explain why they play characters with a focus on acts seen as morally repugnant by society. I had expected the opening post to be sufficient in relaying this message.

    Too late :p

    Actually I have some stuff to say about this too.
    A lot of the so called evil options in the game (I judge whether or not the game considers them evil be reputation loss) are actually not evil at all.
    Likewise, a lot of the so called good options in game (judged by whether or not they incur reputation gain) are not actually good at all.
    Although I can appreciate the reputation boosting acts do not necessarily correspond to whether or not they are good evil, it nevertheless remains the best indicator of the expectations of good/evil party members.

    So to answer the original question, my characters are doing good or neutral deeds in thier eyes, and it's only society that falsely considers them evil.
    Occasionally I will play evil characters/parties that will do genuinely evil things too. But normally only acting rationally for their own personal gain. The concept described as chaotic evil by D&D is just stupid, and if I find I'm following it, it's because the game's mechanics (usually rewards) are interfering with roleplaying narrative too much
  • BattlehamsterBattlehamster Member Posts: 298
    ajwz said:



    Goodness as an aggregation of good/evil actions does not work.

    Well, so much for the whole "redemption" thing(?)(.) What is your alternative if you don't mind me asking? A society in which a person can be eternally judged for one mistake, however significant or insignificant that may be? I'm pretty sure every human alive ever has done something at least marginally bad, so you can't say there isn't some sort of goodness/badness magnitude we use so we can, to a certain extent, analyze someone's "goodness" levels.

    Don't get me wrong I'm not disagreeing - obviously you lose your hero status if you mass murder an orphanage, but any logic can be eschewed to both accept and reject a moral statement. IMO, logic really has no place in ethics. You can't apply objective reasoning to subjective circumstances, its like saying a meterstick is a meter long because you used a meterstick to measure what the distance is. Whenever someone uses objective reasoning it is typically supported by that person's own subjective moral viewpoint.

    I don't play evil characters except when I do. Which is seldom, if ever. If I do though, its to build a power character and see how much virtual destruction I can cause in an afternoon.
  • SouthpawSouthpaw Member Posts: 2,026
    The theme and thought you raised, @demented is too deep to be approached only by humor. There is a myriad ways on how to explain and indulge in "The lure of evil" and you can't control them.

    Plus this forum members have a sick pleasure in turning serious threads into comedy and converting any light-hearted topic inadvertently into drama.
  • ajwzajwz Member Posts: 4,122

    ajwz said:



    Goodness as an aggregation of good/evil actions does not work.

    Well, so much for the whole "redemption" thing(?)(.) What is your alternative if you don't mind me asking? A society in which a person can be eternally judged for one mistake, however significant or insignificant that may be? I'm pretty sure every human alive ever has done something at least marginally bad, so you can't say there isn't some sort of goodness/badness magnitude we use so we can, to a certain extent, analyze someone's "goodness" levels.

    Don't get me wrong I'm not disagreeing - obviously you lose your hero status if you mass murder an orphanage, but any logic can be eschewed to both accept and reject a moral statement. IMO, logic really has no place in ethics. You can't apply objective reasoning to subjective circumstances, its like saying a meterstick is a meter long because you used a meterstick to measure what the distance is. Whenever someone uses objective reasoning it is typically supported by that person's own subjective moral viewpoint.

    I don't play evil characters except when I do. Which is seldom, if ever. If I do though, its to build a power character and see how much virtual destruction I can cause in an afternoon.
    No, I'm not saying redemption is not possible.
    I'm just using it as an argument against the ethical calculus approach.

    My alternative is that people can't be described as good or evil, only actions can. Basically, that you can't aggregate at all.
  • SouthpawSouthpaw Member Posts: 2,026
    I agree with @ajwz. A person is not a single alignment.
    Our actions can be described by good or evil, but a person is a composition of all the actions, relationships and experiences... which tend to be really diverse.

    A common person in real life would probably be mostly Chaotic Neutral (if you'd want to slap a label on him/her)
  • LordRumfishLordRumfish Member Posts: 937
    edited November 2013
    ajwz said:

    ajwz said:



    Goodness as an aggregation of good/evil actions does not work.

    Well, so much for the whole "redemption" thing(?)(.) What is your alternative if you don't mind me asking? A society in which a person can be eternally judged for one mistake, however significant or insignificant that may be? I'm pretty sure every human alive ever has done something at least marginally bad, so you can't say there isn't some sort of goodness/badness magnitude we use so we can, to a certain extent, analyze someone's "goodness" levels.

    Don't get me wrong I'm not disagreeing - obviously you lose your hero status if you mass murder an orphanage, but any logic can be eschewed to both accept and reject a moral statement. IMO, logic really has no place in ethics. You can't apply objective reasoning to subjective circumstances, its like saying a meterstick is a meter long because you used a meterstick to measure what the distance is. Whenever someone uses objective reasoning it is typically supported by that person's own subjective moral viewpoint.

    I don't play evil characters except when I do. Which is seldom, if ever. If I do though, its to build a power character and see how much virtual destruction I can cause in an afternoon.
    No, I'm not saying redemption is not possible.
    I'm just using it as an argument against the ethical calculus approach.

    My alternative is that people can't be described as good or evil, only actions can. Basically, that you can't aggregate at all.
    I think you can build an argument for a person being good or evil once they are dead and their life (and all of the choices in their life) can be viewed without further input being possible. I understand what you're getting at though. People are complicated and they are always acting for what they feel are "good" reasons. People who do "evil" for the sake of "evil" probably comprise less than 0.001% of the population (no, I don't have a study to back up that claim, but I bet a study would show the number is even lower than that). However, games that want mechanics attached to morality need a simplified system, so... here we are. Anything we come up with will be flawed (GURPS has a good approach to realistic characters but I can't imagine being able to do it justice in a computer game).
  • SchneidendSchneidend Member Posts: 3,190
    ajwz said:



    That doesn't work.
    By that logic, a character who has saved hundreds off people could become angry and slaughter a group of innocent children, but still be considered good due to the ethical calculus you describe - either they remain good throughout, or become good as soon as the start doing good deeds again afterwards.
    Neither is true.

    Goodness as an aggregation of good/evil actions does not work.

    I never suggested that there were hard and fast numerical values to this sort of thing, or that there was necessarily a tally. But, in your interpretation of what I said, certain actions would be weighted more than others.
  • BattlehamsterBattlehamster Member Posts: 298
    ajwz said:



    No, I'm not saying redemption is not possible.
    I'm just using it as an argument against the ethical calculus approach.

    My alternative is that people can't be described as good or evil, only actions can. Basically, that you can't aggregate at all.

    I know, my argument was an attempt to state that you can't really use logic to create an ethical way for how the world works.

    I think the reality is whether we like it or not, good and evil are both ENTIRELY subjective. I agree that you can't quantify, but it isn't because we ought not to - its because there is no realistic way to quantitatively OR qualitatively assign moral worth to an action. If I learned anything about taking 4 years of ethics courses, its that logic and ethics are incompatible more often than not.
  • ajwzajwz Member Posts: 4,122

    ajwz said:



    That doesn't work.
    By that logic, a character who has saved hundreds off people could become angry and slaughter a group of innocent children, but still be considered good due to the ethical calculus you describe - either they remain good throughout, or become good as soon as the start doing good deeds again afterwards.
    Neither is true.

    Goodness as an aggregation of good/evil actions does not work.

    I never suggested that there were hard and fast numerical values to this sort of thing, or that there was necessarily a tally. But, in your interpretation of what I said, certain actions would be weighted more than others.
    You can change the values around as much as you like. Morality doesn't use karma as a currency.
    Commiting a very good action cannot buy you indulgence to commit a slightly evil action

    Evil actions are evil regardless of the character of the person committing them.
  • ajwzajwz Member Posts: 4,122

    ajwz said:



    No, I'm not saying redemption is not possible.
    I'm just using it as an argument against the ethical calculus approach.

    My alternative is that people can't be described as good or evil, only actions can. Basically, that you can't aggregate at all.

    I know, my argument was an attempt to state that you can't really use logic to create an ethical way for how the world works.

    I think the reality is whether we like it or not, good and evil are both ENTIRELY subjective. I agree that you can't quantify, but it isn't because we ought not to - its because there is no realistic way to quantitatively OR qualitatively assign moral worth to an action. If I learned anything about taking 4 years of ethics courses, its that logic and ethics are incompatible more often than not.
    I don't agree for a second that all morality is relative if that is what you are implying.

    But I do agree that ethics are too complex to construct a hard and fast set of laws on how to live your life. Each decision must be examined on a case by case basis.
  • BattlehamsterBattlehamster Member Posts: 298
    ajwz said:


    I don't agree for a second that all morality is relative if that is what you are implying.

    But I do agree that ethics are too complex to construct a hard and fast set of laws on how to live your life. Each decision must be examined on a case by case basis.

    Hmm, well I agree with that actually. What I really mean is that every action has its own moral value. The problem is, no two actions are ever exactly the same and one tiny variable *could* make a terrible action good, or at the very least put it into a terribly grey area which then becomes subjected to pure bias. Robbing a convenience store? Obviously wrong. Stealing from Wall-Mart as its the only way to feed your own family? Right and wrong get a little hazy at that point.
  • ajwzajwz Member Posts: 4,122

    ajwz said:


    I don't agree for a second that all morality is relative if that is what you are implying.

    But I do agree that ethics are too complex to construct a hard and fast set of laws on how to live your life. Each decision must be examined on a case by case basis.

    Hmm, well I agree with that actually. What I really mean is that every action has its own moral value. The problem is, no two actions are ever exactly the same and one tiny variable *could* make a terrible action good, or at the very least put it into a terribly grey area which then becomes subjected to pure bias. Robbing a convenience store? Obviously wrong. Stealing from Wall-Mart as its the only way to feed your own family? Right and wrong get a little hazy at that point.
    I agree with that completely
  • CorvinoCorvino Member Posts: 2,269
    Well I want a secret volcano lair, the fearful respect of the huddled masses and have been secretly cultivating a goatee and my best Hollywood "British" accent. Does that make me evil?
  • SchneidendSchneidend Member Posts: 3,190
    ajwz said:



    You can change the values around as much as you like. Morality doesn't use karma as a currency.
    Commiting a very good action cannot buy you indulgence to commit a slightly evil action

    Evil actions are evil regardless of the character of the person committing them.

    Doesn't it? That's how you get Neutral.
  • AndrewFoleyAndrewFoley Member Posts: 744
    demented said:


    I'm neither cruel nor sadistic. I don't manipulate and use others to get what I want. I don't take joy in another's pain and yet I take so much glee in being evil in games. Whether it's the stupid evil in games like Fable or a more cunning evil in Planescape I cannot get enough of it. I've done things in games that would be considered war crimes in the real world.

    So to those of you with villainous intent, why do you play evil characters?

    Roleplaying Games are an imaginative exercise. It's precisely because they aren't real that a rational persona can enjoy them. Let's face it, if Baldur's Gate functioned like the real world, even the most good-aligned character would be considered a bloodthirsty maniac. But there's a perception that a videogame where you calmly tell every goblin horde you encounter that they shouldn't attack you because you have the capacity to slaughter them so hard their grandchildren will feel it AND the goblins take a good hard look at their odds and say "You know what, you're right. You have yourself a great day, now." wouldn't be a lot of fun to play.

    Now, I've played a number of tabletop and LARP games where situations like that were far and away the most enjoyable part for me. But translating that to a videogame is pretty much impossible with the time and technology currently available. So beating the everlasting crap out of an enemy -- something I wouldn't be able to do in real life or get away with even if I could -- is where a lot of the enjoyment comes from in this particular medium.

  • Chaotic_GoodChaotic_Good Member Posts: 255
    edited November 2013
    I only play chaotic good and do most things that Bahá'u'lláh would, but law I find in contempt of everything good represents. It sickens so the thought of fear, and that men would ask life as reprisal for ideals that they hold dear. An evil veil, a talking snake, war death murder oppression from a judges eyes against the human race. All for THIS!... this... for goodness' sake.

    I enjoy killing flaming fist mercs and any others that would dare to place themselves above another man.

    Edit: I think there is something to be said for how you would like to see yourself.

    This was on the definition for ideals page. I was making sure I was using the word properly and would have missed it, but the name caught my eye as I enjoyed a story of his called the doors of perception a few years ago.

    "The people who make wars, the people who reduce their fellows to slavery, the people who kill and torture and tell lies in the name of their sacred causes, the really evil people in a word—these are never the publicans and the sinners. No, they're the virtuous, respectable men, who have the finest feelings, the best brains, the noblest ideals."
    -Aldous Huxley
    Post edited by Chaotic_Good on
  • DrugarDrugar Member Posts: 1,566
    My addiction to the screams of burning orphans keeps me from walking the good path.
  • LordRumfishLordRumfish Member Posts: 937
    Drugar said:

    My addiction to the screams of burning orphans keeps me from walking the good path.

    Hey, what if you were only burning the EVIL orphans? That would still make you good right? ^_~
  • SchneidendSchneidend Member Posts: 3,190
    Or if it was self-defense, of course.
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