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The Hexamage Challenge

verybadverybad Member Posts: 4
It is a dark and stormy night. Deep within the bowels of the Candlekeep library, a young acolyte unearths an ancient tome of arcana, containing powerful magicks which, if unleashed, will reshape the very fabric of reality. One spell in particular catches the young man's attention -- an old and very powerful transformation magic: it promises to unlock the true arcane potential of the caster, turning even a lowly a hedge mage into a powerful Grand Magus!

The man begins to prepare the ritual, he gathers the ingredients, recites the incantations and -- he hesitates for but the briefest moment -- and he casts the spell. Thunder booms above in the sky, earth rumbles and arcane energy surges within the mage... and nothing? Was the spell a failure? How can this be? He did everything as the tome instructed! The mage turns his head in dismay, catching a glimpse of himself in the mirror across the room -- wait, this room has no mirror! He looks again, and there he sees himself standing, with a puzzled look on his face... and not alone, but with five others, all whom look exactly like him -- nay, are him!

"Interesting," the mage says, "perhaps the spell was not failure after all!"

---

Hello guys, and pardon the intro, but I was feeling... creative, I suppose? Anyways, I had an interesting idea for a challenge run (though, perhaps not so challenging) through BG:EE - six wizard party. has cast a powerful spell, and it split him into six different aspects of himself:

1. The Dragon
- Dragon Disciple
- blaster, secondary melee character of the party

2. The Charmer
- Enchanter
- party face, crowd control

3. The Necromancer
- Necromancer -> Cleric dual-class
- buffs, debuffs, summons, secondary melee

4. The Deceiver
- Illusionist -> Thief dual-class
- invisibility, invisibility, invisibility

5. The Warrior
- Transmuter -> Fighter dual-class
- main tank, self-buffs

6. The Joker
- Wild Mage
- ???

So, what I need from you guys is:

- Suggestions for level one spell pick-ups, particularly for the dragon disciple and the wild mage (others will mainly stick with their specialized schools)
- Stats! I don't want to roll a party with all 18s in the all the scores that matter, I want each character to feel unique and have unique strenghts and weaknesses. Right now I'm thinking that the dual-classers should be restricted to 15s & 17s in the primary stats. What would be a reasonable stat array to use here?
- Equipment & proficiencies: thief gets staves, daggers & bows, the warrior 2-handed swords, the necromancer maces & slings -- what about everyone else? Who gets ring of free action, fire resistance, etc? How do I distribute robes, what bracers/gauntlets, etc?
- Early leveling strats, where to pick up scrolls: Mutamin's Garden with PFP seems like a no-brainer, where else should I go early?

Thanks!

edit: oh, and what should I call my charname? Think of a good five syllable name and the main char gets it, the rest get to be the syllables!

edit 2: oh, oh, and dual-class levels! When do you think I should dual-class with the necromancer, the illusionist and the transmuter?

Comments

  • DeeDee Member Posts: 10,447
    I recommend making the wild mage only memorize Nahaal's Reckless Dweomer, but learning any spells from any school.
  • ajwzajwz Member Posts: 4,122
    This is a really awesome idea.
    You should restrict each specialist mage to only be able to cast spells of their respective schools
  • verybadverybad Member Posts: 4
    I don't think there's enough spells in some of the schools to really stick to *only* that school, but that's basically the plan. I mainly plan on branching out when there's simply no fun/useful spells on a particular level, OR if I really want something critical like a mirror image on a tank character.
  • bbearbbear Member Posts: 1,180
    I posted a similar thread last week: A Mage Specialist Party Challenge

    http://forum.baldursgate.com/discussion/22715/a-mage-specialist-party-challenge#latest

    Except the game I'm playing for BG2 with no dual-classing/multi-class, sorcerer or wild mage. I added new rules to exclude wands and no scrolls from forbidden class.
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