Swashbuckler, swashbuckler->mage or swashbuckler -> cleric
fruiteater
Member Posts: 2
Hi
Ive decided to give BG another shot, ive dabbled with an avenger druid and inquisitor pallie and i got kinda bored of them, however i really like the idea of a swashbuckling thief and I've searched a bit on the matter, but i have a few specific questions that i hope you guys could answer.
What are the main advantage of dual classing into a mage or cleric in terms of damage output/versatility and melee capability? is there any advantage to just stay a swashbuckler
should i go for two handed weapons or dual wielding? and what weapon type?
Is dual classing just plain better then multiclassing (in this scenario)? i ask this because i havent found any swashbuckler/mage or cleric multiclassing tips or guide
keep in mind that i most likely will use this char in BG2:EE, and the reason for the dual classing is that like using spells and magic, but i want to prioritize beeing a capable melee fighter (so if swashbuckler mage is bad att melee i rather player play a pure swashbuckler or swashbuckler/cleric if they are better in melee).
Ive decided to give BG another shot, ive dabbled with an avenger druid and inquisitor pallie and i got kinda bored of them, however i really like the idea of a swashbuckling thief and I've searched a bit on the matter, but i have a few specific questions that i hope you guys could answer.
What are the main advantage of dual classing into a mage or cleric in terms of damage output/versatility and melee capability? is there any advantage to just stay a swashbuckler
should i go for two handed weapons or dual wielding? and what weapon type?
Is dual classing just plain better then multiclassing (in this scenario)? i ask this because i havent found any swashbuckler/mage or cleric multiclassing tips or guide
keep in mind that i most likely will use this char in BG2:EE, and the reason for the dual classing is that like using spells and magic, but i want to prioritize beeing a capable melee fighter (so if swashbuckler mage is bad att melee i rather player play a pure swashbuckler or swashbuckler/cleric if they are better in melee).
0
Comments
- If you don't dual you may as well choose a race other than human for the racial bonuses each confers. Most races offer something different worth considering for their stat changes, saving throw bonuses and thief skill bonuses.
- Dual wielding is standard, at least 1* in scimitar or short sword for BG2 for Belm/Kundane. Other than that pick your proficiencies around your party (e.g. if you take Valygar don't pick katanas).
- Both multis and duals have their pluses, but you won't find many guides with a multi-class kit because unless you use a save game editor or similar then you can't have multi-class kits (don't let that stop you, I do it all the time).
What weapons to use as a swashbuckler cleric, if i remeber right clerics cant use cutting weapons like swords and katanas.
also which one do you consider most fun? is arcane spells worth losing some melee capability (havent used higher levels spells yet)?
I'm running a Swashbuckler through BG:EE now with the intention to dual to a mage early in BG2. My focus is on shortbows and daggers (for the new +Str damage bonus to thrown), and he's mostly going to be used as an arcane caster who is slightly more combat capable and has thief utility.
SB is a bad version of a vanilla fighter.
You can, for instance, plant two or three Snares before a big battle (e.g. Greywolf in BG1, Dragon in BG2). When the battle starts, lure your opponent into the Snares for massive damage and other effects. This is also a great way to power level. You can place several Snares, rest, and place several more Snares. I think the max amount of Snares on a map is ~7; opening a battle with this many Snares sometimes kills an opponent instantly.