How to use Sequencer and Contingency.
Heindrich
Member, Moderator Posts: 2,959
After a 3 month break I have returned to my courageous heroes battling through the perils of the Underdark, and finally decided to read up on the higher level Arcane Spells and binge-studied all the high level scrolls I saved up up to this point. With more toys to play with as my arcane casters (Fighter/Mage Charname, Aerie and Imoen) level up, I am struggling to develop some new magical strategies to deal with the increasingly dangerous foes they face...
I have some questions regarding Spell Sequencers, Contingency and spells of that type.
1) For contingency, I currently have it set to 'when I lose control of character', and trigger either invisibility or Oteluke's Sphere. Are there better ways to use this? For spells like this, do they fail if you manually cast the spell required for the Contingency? For example Aerie's Contingency is Oteluke's, but if she casts it on a beserking Minsc, and then gets Chaos'd herself, will her Contingency still kick in?
2) I'd appreciate some suggestions for Spell Sequencers. I currently only have Minor Spell Sequencer, and I've only ever used it to fire off 'double shot Magic Missiles'. I feel like I am missing something...
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Comments
Suggestions:
Stinking Cloud/Horror/Hold Person & Fireball
Otiluke's Resilient Sphere & Hold Person
Remove Magic & Flame Arrow
2) Regular Contingency I find most useful as a defensive option (although I don't use it much at all) with a Stoneskin or something when hit or at 50%.
Minor Sequencer you can either go for the chunk of direct damage with MM, or go for a double whammy of disabling spells such as Web and Glitterdust.
Spell Sequencer, Spell Trigger and Chain Contingency have many potential uses but are mostly about nuking whatever comes your way with 3x Skull Trap or ADHW. 2x Lower Resistance and a Malison is another good option.
Aerie gets a couple of neat combos as she's a cleric/mage. Try a Minor sequencer with Doom + Spook for a good chance to fear enemies with good saves. Feared enemies won't usually cast, so it's a nice way to take out mages. With Sequencer you can throw out a Greater Malison + Doom + Slow for a nice disable with a -10 to Saves.