Patch 1.2: Mages, Elaboration, Questions and Game Design
Mathmick
Member Posts: 326
I only just got the chance to look at the recent patch notes for 1.2. Of course there are all the nice changes that came through. Content, character updates, class balance, bug fixes and of course all that good stuff. However, one change was hidden away that caught my attention:
"Mages are now correctly limited by their Intelligence when determining the highest-level spells they can write into their spellbooks"
This is a very curious change that could have massive implications for BG2 post-SoA, so I would like to ask a few questions:
First, the patch note as listed above provides no detail of the change on its own. It states that this is a change to "correctness" but there's no documentation in the manuals that support this claim. My question is: What are the details of this change?
Second, I am quite interested in game design, and the change itself is interesting. As I said, this has (potentially) huge implications for casters post SoA, depending on the numbers. My questions are:
-What has been targeted for this change (gameplay-wise)?
-What other changes were considered here and why select this change over these other changes?
"Mages are now correctly limited by their Intelligence when determining the highest-level spells they can write into their spellbooks"
This is a very curious change that could have massive implications for BG2 post-SoA, so I would like to ask a few questions:
First, the patch note as listed above provides no detail of the change on its own. It states that this is a change to "correctness" but there's no documentation in the manuals that support this claim. My question is: What are the details of this change?
Second, I am quite interested in game design, and the change itself is interesting. As I said, this has (potentially) huge implications for casters post SoA, depending on the numbers. My questions are:
-What has been targeted for this change (gameplay-wise)?
-What other changes were considered here and why select this change over these other changes?
0
Comments
Basically there is a file in the game called INTMOD.2DA. You can check it out here.
http://gemrb.org/iesdp/files/2da/2da_tob/intmod.htm
This file was present in ToB but the "Max Spell Level" part of it never worked. All this change does is fix it so that it does.
It only affects your ability to learn spells from scrolls, so HLA's are unaffected. Likewise the sorcerer (since he/she doesn't learn from scrolls) is unaffected. Since every NPC has at least 16 intelligence the only spells that are affected (at least for NPC's) are level 9 spells.
9 - Level 4
10/11 - Level 5
12/13 - Level 6
14/15 - Level 7
16/17 - Level 8
18+ - Level 9
Edwin has Int 18
Aerie has Int 16
All others have Int 17
So, every mage apart from Aerie should be able to scribe level 9 spells without temporary buffs as long as you use the Machine of Lum the Mad to give them a bonus point of Int.