One of the memorable first experiences? After fight with Mulahey, which I barely won after few tries, I get to loot his chest and found a "Web" spell scroll. I managed to memorize this spell.
So how well I used the Web for the first time? I just cast it on the enemy who was fighting with my fighters (probably one of the assasins north from Naskhel mines exit). How surprised I was, when it was my team which was immobilized! Why I made such a mistake? Simply because I've thought that Web works like Hold Person spell. Sine Mulahey effectively used it against me, I've assumed that the "Web" scroll he possesed was just what he used against me.
Naturally, my first use of Web was followed by Load Game spell.
I was sadly disappointed with my first bg1 run. I didn't play much computer back then, and had just finished BG 2. I guess I just wanted to much from it, it just felt like half the game bg 2 was, no kits "boring npc's" 640x480 res. all was just....meh... not bad, but i wanted more. both were vanilla CD installs with no patches. or mods.
This is why you should play series in chronological order XD
that is very true, but at the time I only played Quake, Counterstrike and Red alert.. not this RPG nonsense ;D
I was sadly disappointed with my first bg1 run. I didn't play much computer back then, and had just finished BG 2. I guess I just wanted to much from it, it just felt like half the game bg 2 was, no kits "boring npc's" 640x480 res. all was just....meh... not bad, but i wanted more. both were vanilla CD installs with no patches. or mods.
This is why you should play series in chronological order XD
that is very true, but at the time I only played Quake, Counterstrike and Red alert.. not this RPG nonsense ;D
I always had a soft spot for the first Quake, with its weird Lovecraftian vibe. It also had epic music. I didn't really like Quake 2 onwards, though. XD
Navigating my way through Durlag's Tower - expertly making my way past the deadly traps. Slowly becoming arrogant and impatient before rushing through certain areas. Triggering a fireball trap. Realising I haven't saved since my last auto-save.
Navigating my way through Durlag's Tower - expertly making my way past the deadly traps. Slowly becoming arrogant and impatient before rushing through certain areas. Triggering a fireball trap. Realising I haven't saved since my last auto-save.
Rage-quit.
This, except sending my thief up ahead to detect traps, knowing that there would be trouble. And she doesn't detect them fast enough.
Navigating my way through Durlag's Tower - expertly making my way past the deadly traps. Slowly becoming arrogant and impatient before rushing through certain areas. Triggering a fireball trap. Realising I haven't saved since my last auto-save.
Rage-quit.
This, except sending my thief up ahead to detect traps, knowing that there would be trouble. And she doesn't detect them fast enough.
*walk**walk**walk*
*Trap Detected!*
"Gah! No, wait, stop!"
*walk**CLICK!*
"Aw, poop."
*FIREBALL!*
This is why I love the 'Pause when Trap Detected' option.
Mine was lost attempting to find a non-existent bandit camp after clearing every map twice.(didn't even think to read letters ) Another was walking into the "negotiations between the Iron Throne and Emissary Tar" for the first time before speaking with Scar. Instant fun.
I had a fresh experience on my swashbuckler playthrough (the 2nd time I beat the game). I wasn't sure how the Strength tome interacted with the 18 Strength score vs. exceptional strength (I recall the 2nd edition Wish spell gives you an extra 10 points of exceptional Str each time you cast it, so one Wish would bring 18/27 up to 18/37). Imagine my joy when my flat unexceptional 18 went straight to 19. =D
In the vein of missed opportunities... when my dwarven fighter Reggie went through the Candlekeep catacombs, Imoen didn't have enough find traps/open locks to get the tomes out (my first game, I didn't know how to optimize a thief's skills), and I didn't know they were there, so I never acquired them. =0
The only person in my party who is ever allowed to set off traps is a thief with 100% in find traps. They walk ahead first, I misremember where a trap is by about a centimeter onscreen and all of a sudden we need to advertise for a new party thief.
Speaking of traps. Having a lightning trap set off in the maze under that bridge near Gullykin. Everyone died except Imoen, who was the one that stepped on it after she didn't find it.
God, Firewine Bridge. Dreading going in there every playthrough. There's hardly any loot, it's filled to the nook with kobolds, the corridors are so small, all your characters will walk around in random directions after having to move 10 ft and then there's the occasional lightning trap that'll fry your entire party.
Speaking of traps. Having a lightning trap set off in the maze under that bridge near Gullykin. Everyone died except Imoen, who was the one that stepped on it after she didn't find it.
The one I always remember is the lightning trap in the Cloakwood Mines complex, right before a room swarming with guards and a spellcaster.
Of course, in places like Firewine it's tough to recall where the traps are because there are a lot more and the whole place is a maze, so... agreed.
@LordRumfish The one I always remember is the lightning trap in the Cloakwood Mines complex, right before a room swarming with guards and a spellcaster.
Of course, in places like Firewine it's tough to recall where the traps are because there are a lot more and the whole place is a maze, so... agreed.I remember the locations of all traps from the Nashkel Mines, Ulcaster, Cloakwood Mines, Undercity Maze, Spider Forest, and even random scattered caves, but not Durlag's Tower. there are far too many in there. or in Firewine which is very maze-like. @sylvanus With that particular situation, I grabbed the idol, went outside, won against the doomsayer, and then found out that a treasure that gets guarded by a doomsayer was only worth 50 GP in certain stores, considering all the trouble you had to go through to get it and the fact that it is RARE.
@LordRumfish The one I always remember is the lightning trap in the Cloakwood Mines complex, right before a room swarming with guards and a spellcaster.
Of course, in places like Firewine it's tough to recall where the traps are because there are a lot more and the whole place is a maze, so... agreed.
I remember the locations of all traps from the Nashkel Mines, Ulcaster, Cloakwood Mines, Undercity Maze, Spider Forest, and even random scattered caves, but not Durlag's Tower. there are far too many in there. or in Firewine which is very maze-like. @sylvanus With that particular situation, I grabbed the idol, went outside, won against the doomsayer, and then found out that a treasure that gets guarded by a doomsayer was only worth 50 GP in certain stores, considering all the trouble you had to go through to get it and the fact that it is RARE.
As Indiana Jones would say, "That idol belongs in a museum."
@LordRumfish The one I always remember is the lightning trap in the Cloakwood Mines complex, right before a room swarming with guards and a spellcaster.
Of course, in places like Firewine it's tough to recall where the traps are because there are a lot more and the whole place is a maze, so... agreed.
I remember the locations of all traps from the Nashkel Mines, Ulcaster, Cloakwood Mines, Undercity Maze, Spider Forest, and even random scattered caves, but not Durlag's Tower. there are far too many in there. or in Firewine which is very maze-like. @sylvanus With that particular situation, I grabbed the idol, went outside, won against the doomsayer, and then found out that a treasure that gets guarded by a doomsayer was only worth 50 GP in certain stores, considering all the trouble you had to go through to get it and the fact that it is RARE.
As Indiana Jones would say, "That idol belongs in a museum."
You can turn it into a cursed vampiric long sword that heals the enemy :P
The party strutted around the bandit camp like they owned the place and headed into Tazok's tent. The fellows inside, two humans, a gnoll and a hobgoblin, barred their way and the group got out their daggers and spells. Neera cast sleep...or tried to. She summoned a Nabassu.
"F---! Everyone out the tent!" yelled Morin the dwarven cleric to the party, feeling a slight diminishing of his dwarven clerical powers for not swearing enough.
The party ran out, leaving the Nabassu with their enemies. Outside, we were greeted by six angry bandits with bows and Taugozh, a giant of a man in platemail and wielding a massive hammer.
"We know you're fakes!" they said and charged the party.
"Motherf---ing f---, take 'em out boys!" yelled Morin, feeling his clerical powers repower instantly due to his prayer and by blindly ignoring any sense of tactics like a proper dwarf. Seconds later, the spellcaster, a human, a gnoll and a Nabassu came storming out of the tent.
"C------ing f---cakes, everyone get back into the f---ing tent!" yelled Morin, immediately gaining a level.
The party stormed back into the tent, to be greeted with arrows to the face from a hobgoblin with uncanny accuracy. Seconds later, a wizard, gnoll and large man in platemail with a large warhammer followed.
"F--- 'em up boys!" yelled Morin, tired of running in an out of tents.
"Righto boss!" yelled Neera back, as she cast a spell that was supposed to set everyone on fire, but instead caused her to change colours.
The wizard quickly got bludgeoned to a pulp by an electrified warhammer and a madman fighting with his bare fists.
"I'm getting weaker." murmered the party's frontliner as a large man in plate with a large hammer practicly beat him into a tin can.
"Stop being such a pansy" scolded his loving wife as she healed him, continueing on to ram a gnoll into submission with a club that had a nail in it that was somehow magical.
"I got it I got it!" squeeked the perky mage from a far corner of the room, stunning the hobgoblin with a chromatic orb.
The odds were turning into the party's favor and everyone repositioned to clobber onto the large man in plate with the large hammer, who was slowly getting more and more wounded.
Just then, a Nabassu came charging back into the tent, covered in bits of bandit.
"Sweet f---sicle, it's still here!" wailed the intrepid leader of the party.
"I'll handle it!" cried the sweet young mage and second later a massive explosion rocked the tent, wounding most of the party, killing the large man in plate with the large hammer and making the Nabassu smell like cinnamon.
"Focus f---ing fire on the f---ing demon!" yelled the leader while everyone gulped potions as if they were laced with heroin.
"F--- this noise" said the Nabassu and punched the dwarf square in the balls, reducing him to three hitpoints, before disappearing in a green mist.
"We f---ing won!" cried the dwarf, his voice now more akin to an elf's and everyone cheered, the madman using this time to punch the face off the defenseless hobgoblin with the uncanny eye.
"Wonder what's in the chest?" said the pretty young rogue, whose effectiveness this combat had been akin to a damp piece of cloth's.
"FUUUUU-" was the leader's last breath, before lightning blasted him into the beyond.
Comments
So how well I used the Web for the first time? I just cast it on the enemy who was fighting with my fighters (probably one of the assasins north from Naskhel mines exit). How surprised I was, when it was my team which was immobilized! Why I made such a mistake? Simply because I've thought that Web works like Hold Person spell. Sine Mulahey effectively used it against me, I've assumed that the "Web" scroll he possesed was just what he used against me.
Naturally, my first use of Web was followed by Load Game spell.
Notice after some battles that all my swords were broken.
Equipping spears to Jaheira because the portrait, without noticing the skill point on clubs.
Wondering what the hell thaco was.
Rage-quit.
*walk**walk**walk*
*Trap Detected!*
"Gah! No, wait, stop!"
*walk**CLICK!*
"Aw, poop."
*FIREBALL!*
Nice portrait by the way.
Another was walking into the "negotiations between the Iron Throne and Emissary Tar" for the first time before speaking with Scar. Instant fun.
And thanks
In the vein of missed opportunities... when my dwarven fighter Reggie went through the Candlekeep catacombs, Imoen didn't have enough find traps/open locks to get the tomes out (my first game, I didn't know how to optimize a thief's skills), and I didn't know they were there, so I never acquired them. =0
So sad.
Dreading going in there every playthrough. There's hardly any loot, it's filled to the nook with kobolds, the corridors are so small, all your characters will walk around in random directions after having to move 10 ft and then there's the occasional lightning trap that'll fry your entire party.
Fun!
Of course, in places like Firewine it's tough to recall where the traps are because there are a lot more and the whole place is a maze, so... agreed.
The one I always remember is the lightning trap in the Cloakwood Mines complex, right before a room swarming with guards and a spellcaster.
Of course, in places like Firewine it's tough to recall where the traps are because there are a lot more and the whole place is a maze, so... agreed.I remember the locations of all traps from the Nashkel Mines, Ulcaster, Cloakwood Mines, Undercity Maze, Spider Forest, and even random scattered caves, but not Durlag's Tower. there are far too many in there. or in Firewine which is very maze-like.
@sylvanus
With that particular situation, I grabbed the idol, went outside, won against the doomsayer, and then found out that a treasure that gets guarded by a doomsayer was only worth 50 GP in certain stores, considering all the trouble you had to go through to get it and the fact that it is RARE.
@sylvanus
With that particular situation, I grabbed the idol, went outside, won against the doomsayer, and then found out that a treasure that gets guarded by a doomsayer was only worth 50 GP in certain stores, considering all the trouble you had to go through to get it and the fact that it is RARE.
As Indiana Jones would say, "That idol belongs in a museum."
You can turn it into a cursed vampiric long sword that heals the enemy :P
The party strutted around the bandit camp like they owned the place and headed into Tazok's tent. The fellows inside, two humans, a gnoll and a hobgoblin, barred their way and the group got out their daggers and spells. Neera cast sleep...or tried to. She summoned a Nabassu.
"F---! Everyone out the tent!" yelled Morin the dwarven cleric to the party, feeling a slight diminishing of his dwarven clerical powers for not swearing enough.
The party ran out, leaving the Nabassu with their enemies. Outside, we were greeted by six angry bandits with bows and Taugozh, a giant of a man in platemail and wielding a massive hammer.
"We know you're fakes!" they said and charged the party.
"Motherf---ing f---, take 'em out boys!" yelled Morin, feeling his clerical powers repower instantly due to his prayer and by blindly ignoring any sense of tactics like a proper dwarf.
Seconds later, the spellcaster, a human, a gnoll and a Nabassu came storming out of the tent.
"C------ing f---cakes, everyone get back into the f---ing tent!" yelled Morin, immediately gaining a level.
The party stormed back into the tent, to be greeted with arrows to the face from a hobgoblin with uncanny accuracy. Seconds later, a wizard, gnoll and large man in platemail with a large warhammer followed.
"F--- 'em up boys!" yelled Morin, tired of running in an out of tents.
"Righto boss!" yelled Neera back, as she cast a spell that was supposed to set everyone on fire, but instead caused her to change colours.
The wizard quickly got bludgeoned to a pulp by an electrified warhammer and a madman fighting with his bare fists.
"I'm getting weaker." murmered the party's frontliner as a large man in plate with a large hammer practicly beat him into a tin can.
"Stop being such a pansy" scolded his loving wife as she healed him, continueing on to ram a gnoll into submission with a club that had a nail in it that was somehow magical.
"I got it I got it!" squeeked the perky mage from a far corner of the room, stunning the hobgoblin with a chromatic orb.
The odds were turning into the party's favor and everyone repositioned to clobber onto the large man in plate with the large hammer, who was slowly getting more and more wounded.
Just then, a Nabassu came charging back into the tent, covered in bits of bandit.
"Sweet f---sicle, it's still here!" wailed the intrepid leader of the party.
"I'll handle it!" cried the sweet young mage and second later a massive explosion rocked the tent, wounding most of the party, killing the large man in plate with the large hammer and making the Nabassu smell like cinnamon.
"Focus f---ing fire on the f---ing demon!" yelled the leader while everyone gulped potions as if they were laced with heroin.
"F--- this noise" said the Nabassu and punched the dwarf square in the balls, reducing him to three hitpoints, before disappearing in a green mist.
"We f---ing won!" cried the dwarf, his voice now more akin to an elf's and everyone cheered, the madman using this time to punch the face off the defenseless hobgoblin with the uncanny eye.
"Wonder what's in the chest?" said the pretty young rogue, whose effectiveness this combat had been akin to a damp piece of cloth's.
"FUUUUU-" was the leader's last breath, before lightning blasted him into the beyond.
Someone should have told Thorin. It would have saved him a lot of effort.