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1.2 TCP/IP Multiplayer issue

SlandeSlande Member Posts: 23
We might have missed something, but when I tried to start a multiplayer game over TCP/IP with my roommate as usual like we prefer, we were not able to do it after installing the 1.2 patch. It defaults in to the Beamdog.net screen where you can join games, and you can click the advanced tab to change the protocol to TCP/IP. This all works fine, but then there is no "Join Game" button next to the "Create Game" button like there used to be. Similarly, we tried to go back and re-enter multiplayer with the changed protocol thinking it would then automate to the "Join Game" screen of the TCP/IP protocol, but it didn't. It just took him back to the same "Advanced Options" screen with no option to join the game. Was the option of using TCP/IP removed with the patch, and if so was it intended? Or is it simply something obvious we are missing? :)

Comments

  • knasknas Member Posts: 50
    The join game is still there, the text is just missing from the button, but it still works :P
  • SlandeSlande Member Posts: 23
    Aha, why on Earth didn't we try that? We must be getting old and soft, in the old days we would've continued for hours trying to get it working! But thanks, we will give it a go again, even though the Beamdog.net worked just fine :p
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