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5th level high enough to approach Durlags Tower?

I heard this dungeon is pretty tough to tackle, like most players explore it round chapter 7. I'm still at chapter two but I have a pretty descent party, all equipped with enhanced items and what not, imoen can boost her open locks and find traps to like 80 with potions. Thoughts?

Comments

  • MadhaxMadhax Member Posts: 1,416
    80 is a bit low for some of the lower levels, but you can probably get by. Definitely invest enough points to get to 90 (which I'm pretty sure is the highest you need) for lockpicking/trapfinding by the time you finish the tower.

    Combat-wise, level 5 is on the low end, but that will simply make it challenging, not impossible.
  • CorvinoCorvino Member Posts: 2,269
    Unless you can get to 100 in Find traps it's not really worth it. You'll run into a lot of traps you can't detect or disarm. You can probably manage the combat for the first few levels though.
  • lunarlunar Member Posts: 3,460
    Some traps and locks there will require more skill than 80. If poor Immy botches a trap it will kill her and possibly other members nearby. Also there are very tough enemies in deeper levels, so more spell slots, higher hit points and better ThAC0s are needed.

    You can clean the upper floors and the like, just don't go too deep without a lvl 6-7 party with good potions/wands/weapons.
  • SceptenarSceptenar Member Posts: 606
    If this is your first time in Durlag's tower I would put it off until later. Level 5 is doable if you know what you are doing, but if you don't you could easily run into some pretty lethal traps and monsters that will be very hard to deal with that low (like basilisks, greater doppelgangers, greater wyverns etc...)
  • QuartzQuartz Member Posts: 3,853
    edited November 2013
    5th level is typically high enough ... if your Thief can boost up to 95 in Open Locks and Find Traps with potions, that is. :)

    I'm going to list all the potions, in case you overlooked one -
    Potion of Master Thievery: +40% Open Locks
    Potion of Perception: +20% Open Locks, +20% Find Traps
    Potion of Power: +20% Open Locks, +20% Find Traps
    Explanation of where to find a Potion of Power:
    (unfortunately Potions of Power are very rare. You can find one in Cloakwood somewhere, I don't recall where. More conveniently, there is one in the Firewine Ruins. Finally they are sold in the Thieve's Guild in BG)

    Potion of Mind Focusing: +3 Dexterity translates to +15% Open Locks, +15% Find Traps

    Regarding an item found in Durlag's Tower:
    Also half-way through the dungeon you will find a certain item that Thieves can use to boost their Dex by 1, this would get you another +5%. But really, by the time you get it you've already dealt with most of the nastiest traps, so...
  • RuscoeRuscoe Member Posts: 126
    Quartz said:

    5th level is typically high enough ... if your Thief can boost up to 95 in Open Locks and Find Traps with potions, that is. :)

    I'm going to list all the potions, in case you overlooked one -
    Potion of Master Thievery: +40% Open Locks
    Potion of Perception: +20% Open Locks, +20% Find Traps
    Potion of Power: +20% Open Locks, +20% Find Traps
    Explanation of where to find a Potion of Power:

    (unfortunately Potions of Power are very rare. You can find one in Cloakwood somewhere, I don't recall where. More conveniently, there is one in the Firewine Ruins. Finally they are sold in the Thieve's Guild in BG)

    Potion of Mind Focusing: +3 Dexterity translates to +15% Open Locks, +15% Find Traps

    Regarding an item found in Durlag's Tower:
    Also half-way through the dungeon you will find a certain item that Thieves can use to boost their Dex by 1, this would get you another +5%. But really, by the time you get it you've already dealt with most of the nastiest traps, so...
    NOICE cheers buddy imma give it a go. cuz i really want to get everything i can possibly get out of it

  • QuartzQuartz Member Posts: 3,853
    Ruscoe said:

    NOICE cheers buddy imma give it a go. cuz i really want to get everything i can possibly get out of it

    image
  • LuigirulesLuigirules Member Posts: 419
    If you can get past the doom guards, go for it.
  • badbromancebadbromance Member Posts: 238
    This might not help much if you aren't a cleric/thief (or have Tiax) or a thief Charname with DUHM innate but the spell will also boost thief skills!
  • DexterDexter Member Posts: 253
    I usually clear the above levels of durlag tower very early (before going to nashkel mines), my party being level 2-3. With the exception of the ghost mage in level 3, which I don't fight until later, you just have to fight some ghast, and there is a lot of xp and loot in the levels above ground. Doom guards are hard, but it can be done with a tank (fire res helps) and a couple potions.
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