Druids... Shapeshifter
Ryshard
Member Posts: 51
Hi,
First of all I'd like to ask if Druids were always True Neutral? I'm pretty sure I remember them being True Neutral in BG1 vanilla but then having the choice of Neutral Good, Neutral and Neutral Evil in BG2. Or am I thinking of a different game? Possibly one of the other Black Isle ones. Anyways, if I'm correct then hopefeully then other alignments will be available in BG2.
I played them all through vanilla as a Druid then Shapeshifter through BG2 and thought it was awesome. I'm now running BG1 as a Shapeshifter and its fantastic. Especially as I can cast Horror (which you get from one of those bad dreams) while in Werewolf form. I start most big fights by casting a couple of spells and then start mauling with my big fat wolf hands, cast horror and then chase them about while tearing them apart with my speed boots on.
Anyways, everytime I've googled Shapeshifters there seems to be loads of bad comments about them. Could anyone expand on this? Or is it just people whinging because the stats aren't exactly the same as an actual Werewolf?
To me my char seems to be awesome.
Cheers
First of all I'd like to ask if Druids were always True Neutral? I'm pretty sure I remember them being True Neutral in BG1 vanilla but then having the choice of Neutral Good, Neutral and Neutral Evil in BG2. Or am I thinking of a different game? Possibly one of the other Black Isle ones. Anyways, if I'm correct then hopefeully then other alignments will be available in BG2.
I played them all through vanilla as a Druid then Shapeshifter through BG2 and thought it was awesome. I'm now running BG1 as a Shapeshifter and its fantastic. Especially as I can cast Horror (which you get from one of those bad dreams) while in Werewolf form. I start most big fights by casting a couple of spells and then start mauling with my big fat wolf hands, cast horror and then chase them about while tearing them apart with my speed boots on.
Anyways, everytime I've googled Shapeshifters there seems to be loads of bad comments about them. Could anyone expand on this? Or is it just people whinging because the stats aren't exactly the same as an actual Werewolf?
To me my char seems to be awesome.
Cheers
0
Comments
They are awesome in BG1 because of the low level though.
The real downer on shapeshifter is the paws count as +3 which means there are several things they can't hurt later on in the game.
Ironskinned greater werewolf form is more than good enough for Shadows of Amn. Surely not as powerful as certain powergaming builds, but it's pretty silly trying to measure everything up to those.
Just like it's silly to say that the PC werewolf forms should be identical to the werewolves you fight.
BG2 expansion is where the shapeshifter's melee ability falls off quite a bit, because they don't get anything special at all and could certainly use a buff, such as better + and damage on the claw weapon, perhaps improved stats (as they become a severe downgrade to what you can have in human form with all the magic items and permanent bonuses), perhaps a few picks from the fighter HLA pool - such as (greater) whirlwinds, and war cry (call it howl if you will)... that would be nice, but it's not gonna happen, I'm afraid. There was a "rebalance" mod for shapeshifters, but from what I remember it really lacked moderation and balance. Just like all the other mods of that variety, sadly.
So at that point in the game you're mostly just a regular single class druid. Which ain't too shabby, but not that exciting either, especially when you signed up for Team Jacob and all you want to do is run around shirtless, imprinting on stuff.
PS. All druids are True Neutral only in D&D 2nd edition games. Perhaps you're thinking of games that used later edition rules (IWD2, NWN games).
The vanilla version certainly needs some love. The fact that you can get magical items that are *better* than your werewolf form makes it rather redundant.
I remember completing SoA, wit no problems and then re-running it solo with my then Archdruid and smashing the majority of the game.
I could kill everyone in that weapons shop on Wakeens Promenade and it was only certain fights such as Kangax with his Maze spell that caused the issues. Maybe any top level character can do the same and I just didn't realise.
As druids are in other games, I see them as a utility class so I don't expect them to throw out the same melee damage as a Fighter or spell damage of a Mage. They just need to be played in the correct way. Most people don't take advantage of the Druid class shapeshifting abilities and use them only as casters or vice versa. There's a reason why they can change in and out of form several times depending on their level and that's to change back, throw off a few spells (possibly healing if it's needed) and then go back into Werewolf mode and get back into the thick of it. The Boots of Speed are ideal for this, running to the back of a room, changing, casting, changing again and getting back to the front.
Anyways, stats are for mathematicians in my book and I'll stick the the character I have more fun with. I'll work around any difficulties.
Thanks for the input!
Oh, by the way, a hint: werewolf paws benefit from single weapon style, and if you equip an off-hand weapon before shifting you'll get an extra attack at your normal thac0 (no dual wielding penalty), while still getting the bonus of single weapon style.
Club +1, +3 vs Unnatural Creatures , Scimitar +3, Frostbrand or Dagger of Venom you can use in bgee.
doom: for fights i needed an edge in
barkskin: pre-fight buff
chant: good to use while in sanctuary in the middle of a group of enemies...doens't break sanctuary
call lightning: epic outside damage
summon insects: great against fighters, uber against spell casters
call woodland beings: the only spell you ever need. this is so good, that once you've got access to level 4 spells, you've pretty much cracked the game. 2 of these beauties should be enough to win most fights
iron skins: great for tanking
true sight: great anti-mage spell
lastly try and navigate your reputation up for chapters 5 and 6 , so you get DuHM for your ability rather than Vampiric touch. this will really give you another bumpf up in melee, when you shapeshift
This thread does have me interested in trying one out though.
How does the improved werewolf compare to the druid hla forms?