[bug v1.2] buffer Overflow - table "startbp" does not exist
RazaDelrom
Member Posts: 149
Version: Steam, english
System: Win7, 64bit german
edit: familiar bug seems one time only
minor Bug: If you create a new Mage, for example an Conjurer and then cast your find familiar spell you will get the familiar for your (current?) alignment, but the familiar will not grand you the HP bonus (Familiar HP/2, should be 6 HP). Tested on Mage Conjurer, Lawful neutral - ferret. The dialog for pick pocket seems to work but I wasn't yet able to test if I can actually use pickpocket with the ferret, because of some mayor bug that followed:
mayor bug:
Buffer overflow (see pictures below). I got a second window which tells me that the game unsuccessfully tried to access more then 256 tables(?) out of 256 tables, and 2 similar windows. That windows are shown on character generation, but I could not yet reproduce the windows on restart. The effects of it are still there:
[IMG]http://i44.tinypic.com/dw55xi.jpg[/IMG]
edit better picture:
[IMG]http://i44.tinypic.com/2is6wy9.jpg[/IMG]
That's the first line of my latest customized Biography, followed by the introduction Text, and even changes Color as if that "script" is selectable. A few of my characters, even some pre patch do show that, and I got one savegame without character pictures in the savegame preview slot.
System: Win7, 64bit german
edit: familiar bug seems one time only
minor Bug: If you create a new Mage, for example an Conjurer and then cast your find familiar spell you will get the familiar for your (current?) alignment, but the familiar will not grand you the HP bonus (Familiar HP/2, should be 6 HP). Tested on Mage Conjurer, Lawful neutral - ferret. The dialog for pick pocket seems to work but I wasn't yet able to test if I can actually use pickpocket with the ferret, because of some mayor bug that followed:
mayor bug:
Buffer overflow (see pictures below). I got a second window which tells me that the game unsuccessfully tried to access more then 256 tables(?) out of 256 tables, and 2 similar windows. That windows are shown on character generation, but I could not yet reproduce the windows on restart. The effects of it are still there:
[IMG]http://i44.tinypic.com/dw55xi.jpg[/IMG]
edit better picture:
[IMG]http://i44.tinypic.com/2is6wy9.jpg[/IMG]
That's the first line of my latest customized Biography, followed by the introduction Text, and even changes Color as if that "script" is selectable. A few of my characters, even some pre patch do show that, and I got one savegame without character pictures in the savegame preview slot.
Post edited by RazaDelrom on
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edit: New Char doesn't show the text. Looks like I borged the 3 savegames, but at least temporary fixed the intruding text in the script window for new chars and possible the unaltered savegames. The familiar now gives the proper amount of HP, so it might just be as you suggested: a messed um .tlk. The only thing which doesn't work properly now is some intruding text instead of the "Filename:" in the char export screen.
And perhaps the description about the ferret being a caster (blur)is wrong. Looks to me that it can hide, pickpocket and it just opened some locks. It's quite handy especially at the beginning