Fighter/whatever dual class
Worg
Member Posts: 170
Are you telling me that a dual classed level 2 fighter and level 16 thief could be grandmaster with any given weapon? This seems silly considering that you have stopped advancing as a fighter and concentrated completely on a new path, such as thief or cleric who get no such benefits. A multiclass is restricted to 2 pips and they are at least trying to keep up with their fighting studies.
I think that when you dual class, you keep whatever you have earned as a fighter, but the cost of dual classing is that you cannot keep developing those skills or else you would still be a fighter.
All in all, there are owls in the moss and they shouldn't be!
I think that when you dual class, you keep whatever you have earned as a fighter, but the cost of dual classing is that you cannot keep developing those skills or else you would still be a fighter.
All in all, there are owls in the moss and they shouldn't be!
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Comments
That being said, you could also argue differently for sure. I don't think there's an objective argument to decide this one way or the other, so we're stuck with more or less the status quo. It does strengthen dual class, but that system does come at a cost. In BG2 in particular (which is where GM matters most) it can be a considerable hurdle to overcome an inactive class - enough, arguably, to justify higher rewards. Dual is already fairly close to multiclass, and in some cases even worse. There are masses of XP available in BG2/ToB, and high levels don't add nearly as much as you'd think, giving multi an edge. Not having access to GM is one of their big downsides, and if you take that away from duals, too, there is little reason to ever dual at all instead of just going multi.
From a powergaming perspective, it certainly does skew things. Ideally you'll probably end up with almost everyone in the party a fighter (whole or in part), and it does take away a lot of appeal from single classes. I'd never mage a single-class mage, for example, simply because a fighter->mage dual is infinitely better. This could be perceived as a problem to be sure, but I'm not sure restricting GM is going to fix that.
Regardless, I doubt many people want this 'fixed' anyway.
Also its not as if you are just going to suddenly be getting grandmastery. It takes time. Its only possible for a fighter (3) -> thief to get 1 grandmastery in BGEE and to do so from a fighter standpoint you sacrifice getting the 7th level APR boost (which basically means you only do 1 extra damage compared to a pure fighter with high mastery). In BG2 you either spend a lot more time without anything more than proficiency in whatever weapon you are using (if you dual at level 13) or you miss out on getting that level 13 half APR as well as any additional Thac0, hit point, and saving throw benefits. Not to mention you miss out on the fighter HLA's. I guess I just don't see the big deal.
Why would your abilities as a fighter improve, and outshine a higher level fighter, when you are solely leveling up as a thief, when a multiclass character couldn't do it to save his life?
The only Pro to being multi-class i can tell is that I suppose you get HLAs from BOTH classes at higher levels and you also get the bonuses of BOTH classes at higher levels... if you can REACH those higher levels... lol
2nd ed was design for PnP gamers who would sit around arguing for 5 hours and actually playing the game for 1 hour a session. It is deeply flawed for a computer game, somehow they pulled it off, but there is no DM to argue with so you wont get your way.
That said, players hate nerfs and it only affects a small number of dual classes. Most fighter duals like the infamous Kensai 9/Mage x can attain grand mastery without this bug.
It's the same deal with cleric/ranger; yes, it's broken but it's probably not going to be fixed so just think of it as a "feature".