What alignment would this be?
Ryuuka
Member Posts: 20
Hello everyone! With bg2ee being so close to release i've been thinking about who my charname is going to be.
One thing I would like to do is wipe out ust natha. Would that be considered good? Killing evil? Or would it be considered evil? I guess it depends on the reason? If the ends justify the means or not.
Cheers. Can't wait for friday!
One thing I would like to do is wipe out ust natha. Would that be considered good? Killing evil? Or would it be considered evil? I guess it depends on the reason? If the ends justify the means or not.
Cheers. Can't wait for friday!
0
Comments
I say at best it's neutral, certainly is not good. Good is about mercy and redemption, and we all know there are loads of drow worth saving (Like Drizzt, Solaufein etc.).
E͞d͏it̀ ̕for ̶c̴l͏a҉r͝ific̴a̵tìon: ͟I ̶sp͢ȩa̵k҉ ̷from ̡my̢ v̀er̵y h̡uman͠ ̶éx́pȩrience͠ ̴a͟s a͡ h̨u͜m̛an p̸a̕lad̡iņ ͏of̨ Hél̛m.
http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulStupid
So killing Drow = Good
http://www.youtube.com/watch?v=RdE5fvX9FdA
You could play a Stalker dual wielding scimitars because you have a legit reason to kill Drizzt
http://forgottenrealms.wikia.com/wiki/Shevarash
It all goes back to what I always think of as the "baby Goblin" debate. And I've literally seen it ruled both ways. I've played in games where the DM ruled Goblins were innately evil and all needed to be destroyed; and games where the DM ruled Goblins were violent and corrupt, but occasionally capable of good... THAT makes for a much more complex setting!
But in the Forgotten Realms Drow are clearly capable of free will. They are violent and dangerous, and should always be treated with caution; but that doesn't mean they should automatically be slaughtered.
My first thought was to play a dwarf hell bent on destroying the drow, that includes viconia. (who is usually my romance). Might be an interesting run here in BG2EE
My point is not that you shouldn't kill goblins... but you have to decide what kind of game you want, and if you want your BG to have lots of combat then you have to dehumanize them or else you end up with a game where you have nothing to kill.
I see drow as the same as goblins, only more dangerous. There are definitely good members on both sides and they're certainly capable of redemption. But if your paladin is willing to take out a goblin tribe, a drow city is not so different.
I think the game does a pretty good job of giving you the option for at least one or two members of any of the "evil" species who are a little less violent and a little more intelligent.
The fact that Ust Natha offers a (relatively) peaceful solution means that wholesale slaughter is evil, IMO.
IRL few things are trickier for an invading army than making peace with the conquered. But that's not license to slaughter or pillage, it just means its a difficult situation. A good aligned party should absolutely consider it worth the "trouble" of finding and protecting those innocent of wrong doing.
Obviously much of my attitude comes from years of PNP play. A CRPG will simply present you with a limited number of options. But I very much like that the BG series does so often give us a chance to make peace, not war. This should be appealing to good characters and parties. Because, by definition, unrelenting violence and hostility is EVIL! Obviously anyone can play that way if they want to, but don't kid yourself and call it good, it isn't!
Just about anything you do is justifiable from any angle. The ability of the brain to rationalize any action is pretty incredible.
"Ceterum censeo Carthaginem esse delendam"
Let's not get caught up in real-world morality, because a lot of things work differently in BG and your character probably has his or her own moral code that differs from ours. But if the character does believe in peaceful resolutions to conflicts, then they have no more business killing goblins than they do wiping out drow. Drow are arguably more evil than goblins, because goblins are kind of simple-mindedly violent while drow are capable of astonishingly inventive acts of cruelty. And, if up until now your character has been gleefully punting little green guys left and right in the name of Good, why would he suddenly become squeamish when they're tall dark and handsome?
That's not to say you must attack Ust Natha; certainly a smart paladin would realize that conquering an entire city is nigh impossible (and for this reason I like the SCS component that actually makes it so) and seek more practical alternatives. But if he refuses to seek peaceful solutions for goblins, that shows his true colors as much as drow genocide.
The city is populated entirely by adults and all of them are trying to murder you for not being born a drow. With the exception of one drow male who helped you in some quests and who does not fight you and isn't killed. (who just so happens to have renounced lolth)
This is very very far from the "baby goblin" dilemma.
The developers of the original baldur gate really dropped the ball on ust natha. They really should have had some drow surrender and give you the option to decide their fate, as well as the ability to come across the children.
PS. and also after destroying the city you can walk up to viconia's relatives who are held in cage and awaiting execution for failing to capture and kill her when she renounced lolth... and even they go hostile towards you.