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Item animation assistance

EudaemoniumEudaemonium Member Posts: 3,199
Greetings all!

I'm pretty new to modding, so I'm hoping one of you wise souls can help. Basically, I decided to create an Ebon Lash for Edwin (Thayan black whip, can stun [save vs wand to negate] and cast Domination once/day). I created the item and it seems to be working pretty fine. However, I have an issue with the animation.

Since there are no whips in the game (to my knowledge) I gave it the flail model and animation. Basically whenever Edwin attacks with the weapon he seems to be using both his hands, and since flails don't have a 2-handed animation (obviously), this causes the weapon to disappear during attack animations. I tried equipping it on other characters (like a dual-classed Xzar), and it worked fine. I then gave Edwin 2 to dual-wield, and the animations worked fine then too. But if he just wields one in one hand I have this animation bug. Is this because he is a mage and normally uses a staff? (I set the animation to 'Other Melee', which seems to be what Flails usually have).

Basically, does anyone know if/how I can get Edwin wielding his flail/whip with one hand or not, or is this an issue that arises from his class?

Thanks in advance :)

Comments

  • CuvCuv Member, Developer Posts: 2,535
    You might be able to do it if you change it's item category from Flail to Mace. But that will change the animation it uses.

    I think some modders tried making whip items, not sure what became of that. It would require a new sprite animation for weapons. A quick look and I found a mace: WPMMCxx. Look through the bams in Near Infinity and you can find them.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Changing the item type to mace worked like a dream! (while keeping the paper doll look at flail, and the proficiency randomly on staff just so Edwin could use it reasonably)! Thank you so much! This is my first ever item so I feel kind of proud.

    To celebrate, I added a string so Edwin shouts 'Submit to me!' when he casts Domination from the item. He tried it on a lowly peasant. But the peasant saved. Poorly lowly ineffectual Edwin.
  • CuvCuv Member, Developer Posts: 2,535
    No problem!!!! glad it worked out and I look forward to seeing it when you finish.
  • EudaemoniumEudaemonium Member Posts: 3,199
    @Cuv, once I figure out how to do things like export strings and make a weidu install I will put it here XD

    I don't suppose you can give me a brief synopsis of how 'Duration' works (like when you add an effect). How does the number you input translate into actual in-game effect? I notice Algernon's Cloak's Charm has a duration of 3600, which looks a bit 'uh?': is the number in seconds, hours, rounds, turns?
  • CuvCuv Member, Developer Posts: 2,535
    Oh geez, I think that is seconds game time. Which equals 120 rounds? That is a long time. Maybe I have it backwards and it's 30 rounds. hmm
  • DeeDee Member Posts: 10,447
    It's "ticks", which pretty much equates to real-time seconds if your frame rate is set to 30. So 3600 "ticks" is about sixty real-time minutes.

    Yikes.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Thank you both! I just couldn't figure it out =/
  • CuvCuv Member, Developer Posts: 2,535
    Rounds, Turns and ticks always makes my brain hurt and I confuse myself easily :) Thanks Dee
  • IsayaIsaya Member, Translator (NDA) Posts: 752
    A typical addition by mods to GTIMES.IDS for effects duration is
    6 ONE_ROUND 12 TWO_ROUNDS 18 THREE_ROUNDS 24 FOUR_ROUNDS 30 FIVE_ROUNDS 36 SIX_ROUNDS 42 SEVEN_ROUNDS 48 EIGHT_ROUNDS 54 NINE_ROUNDS 60 TEN_ROUNDS 60 ONE_TURN 120 TWO_TURNS 180 THREE_TURNS 240 FOUR_TURNS 300 FIVE_TURNS 300 ONE_HOUR 360 SIX_TURNS 420 SEVEN_TURNS 480 EIGHT_TURNS 540 NINE_TURNS 600 TEN_TURNS 600 TWO_HOURS 900 FIFTEEN_TURNS 900 THREE_HOURS 1200 FOUR_HOURS 1500 FIVE_HOURS 1800 SIX_HOURS 2100 SEVEN_HOURS 2400 EIGHT_HOURS 2700 NINE_HOURS 3000 TEN_HOURS 3300 ELEVEN_HOURS 3600 TWELVE_HOURS
    This will give you the conversion between real time and round, turn, hours.
  • EudaemoniumEudaemonium Member Posts: 3,199
    Thank you very much, @Isaya. You are a seer.
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