Multiplayer and Custom Portraits
Varwulf
Member Posts: 564
in Multiplayer
Now, so far I've only played with friends I know which has given us ample time and ability to exchange custom portraits to avoid seeing large faceless question marks for other peoples' custom characters.
With the Beamdog client coming into its own, playing with total strangers is becoming a more viable option. If the games are able to easily transfer saved game data back and forth, what prevents the client from also aiding in sending the portraits as well? Even if temporary, so total strangers can see, admire, or be repulsed by one's custom portraits?
Just curious, as I figured this would be a no brainer.
With the Beamdog client coming into its own, playing with total strangers is becoming a more viable option. If the games are able to easily transfer saved game data back and forth, what prevents the client from also aiding in sending the portraits as well? Even if temporary, so total strangers can see, admire, or be repulsed by one's custom portraits?
Just curious, as I figured this would be a no brainer.
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