[1.2] Missing monsters (including a boss) in AR 0511 in Durlag's Tower
Rann
Member Posts: 168
In the southwest area of AR0511, I encountered the two flesh golems (1976,2330) while sneaking about. I managed to lure one of them back to my party waiting at (1284,2344) and finished him off. I then attempted to lure the other one -- and he was simply gone. I searched the entire level, and he wasn't there.
I thought that was odd, but ignored it, though I was irked not to have the opportunity to miss out on the XP from it. However, I just encountered the same thing with Fear. I parked my party in (409,1820) and went off to answer Love's riddle, having already answered the other riddles. I then sped back to the party and lured out Avarice, Pride, and Love. Avarice was last -- he actually softened himself up with the Cloudkill spell, and then we finished him off. All during the Cloudkill, I kept getting messages that Fear was immune to it, so I know that Fear was very close to Avarice. So, after Avarice fell, I went to attack him -- and he was totally gone, just like the flesh golem. I searched the entire level and adjacent levels, just in case he "slipped" accidentally through a stairway -- he simply could not be found.
This seems like a pretty bad bug and worth investigating before BG2:EE ships, in case it has the same problem.
I thought that was odd, but ignored it, though I was irked not to have the opportunity to miss out on the XP from it. However, I just encountered the same thing with Fear. I parked my party in (409,1820) and went off to answer Love's riddle, having already answered the other riddles. I then sped back to the party and lured out Avarice, Pride, and Love. Avarice was last -- he actually softened himself up with the Cloudkill spell, and then we finished him off. All during the Cloudkill, I kept getting messages that Fear was immune to it, so I know that Fear was very close to Avarice. So, after Avarice fell, I went to attack him -- and he was totally gone, just like the flesh golem. I searched the entire level and adjacent levels, just in case he "slipped" accidentally through a stairway -- he simply could not be found.
This seems like a pretty bad bug and worth investigating before BG2:EE ships, in case it has the same problem.
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IF
Global("WardensMove","LOCALS",0)
Dead("love")
THEN
RESPONSE #100
Enemy()
MoveToObject([PC])
SetGlobal("WardensMove","LOCALS",2)
END
which will force him to seek you out and prevent the other part of his script from triggering and making him try to move to Love. If you don't use Near Infinity then I can upload the script file for you to put into your override folder.
Interestingly enough, I'm not seeing the problem (yet) on the next level, where I've been luring out Greater Ghouls, so it's possible that this is not an endemic problem.
I saw the other thread about losing health on reloading but I haven't encountered that bug, either, and I have a wizard slayer whose con is 20 but she doesn't lose health. I may even try equipping Bentley's Buckler, as well, just to bump her con to a 21 and see what happens.
I had no problem with the Wardens. Though I gathered all their items and did their quests before talking to them so they probably didn't have a chance to glitch.
1) draw attention of several hostile creatures
2) move away, breaking line of sight and causing them to disappear in "fog of war"
3) it's possible one of the conditions for this to happen is an obstacle of some sort on the projected path of the hostile creatures towards the retreating character. I.e. they have have to walk around something to reach you.
4) come back to lift fog of war - sometimes one of the creatures "vanishes" and is nowhere to be found.
I suspect this bug may be closely related to this one:
http://forum.baldursgate.com/discussion/7908/bug-bounty-imoen-walked-through-mountain-of-gnoll-fortress#latest
Look at the attached screenshot of Yeslick running through a wall - if this can happen to player-controlled characters, it's plausible this could happen to AI-controlled creatures as well.
Tagging @Dee so he takes notice.
The bad news is that I don't know how it transpired that he became broken in this manner--you couldn't see or interact with him (it?) and he couldn't interact with you. Truly bizarre.