F/C solo. Dualwield or shield?
Shire
Member Posts: 58
Im addicted to BG, specially the 2nd.
My last playthroughs has been solo sorc and F/T + F/M duo. They are all very fun, and the duo turned out patheticly good.
I wanna solo same char in both BG1 and 2.
For some odd reason i havent done that yet.
Im leaning towards F/C since i havent played much cleric at all.
Any tips?
My biggest wonder right now is dualwield or shield. Will for sure be a dwarf with hammers.
My last playthroughs has been solo sorc and F/T + F/M duo. They are all very fun, and the duo turned out patheticly good.
I wanna solo same char in both BG1 and 2.
For some odd reason i havent done that yet.
Im leaning towards F/C since i havent played much cleric at all.
Any tips?
My biggest wonder right now is dualwield or shield. Will for sure be a dwarf with hammers.
1
Comments
In BG2 however, things are different. AC becomes less and less relevant as enemy THAC0s progress to ludicrous levels. In addition, you have a wide selection of very powerful weapons with all manners of passive bonuses. I would definitely recommend dual-wield for BG2! Hammers on a dwarf is not a bad choice either, as that gives you access to the Dwarven Thrower.
Even if you need to use a shield at some point, you don't need to spend points in sword and shield style to do so.
One thing - you may struggle on the Werewolf isle due to not being able to use Bastard Swords and Daggers. Wand of the Heavens spam is often the only way to take down greater werewolves/wolfweres. You can always skip the werewolf island though.
Using the Defender of Easthaven as an offhand combined with the Hardiness HLA and Armor of Faith makes AC a bit of a moot point.
A few points in flail for 2nd sounds smart.
Ages in mainhand and Crom in off.
Flail of the Ages is, of course, an excellent choice. It's *the* BG2 weapon, really, being good from early on to the very end.
Crom Faeyr is only slightly behind the FOA in terms of raw damage, so it's a viable mainhand too.
EDIT: o sry u want to play dwarf!! dualwield anyway
But ive never played Dwarf so figured that was about time also!
If you get hold of the Potion of Clarity from upstairs in the Candlekeep Inn you should be able to take out all 6 Sirines around the Golem cave on the coast before it expires for an easy 12k XP and some pearls, which should set you up well.
In contrast, there is little reason to invest in Sword and Shield style. The AC bonus is slight and only applies to missile attacks. You can already get great missile protection from items (e.g. boots of missile avoidance).
Though everyone is rightly excited about Hammers, maces are also an option. The Stupefier +1 is an exceptionally useful weapon because it can stun enemies - very helpful against pesky spellcasters and powerful boss opponents. You can find this weapon in the 2nd floor of the Burning Wizard Inn, Beregost. You may need to break open a locked chest; use Draw Upon Holy Might if you have problems).
Dwarf, gnome and half-orc are all great choices for a Fighter/Cleric.
Sling was very useful in BG1.
My biggest trouble was the palace where i had to load a few times before changing strategy. Those doppelgangers totally ignored me and my summons.
With 19str, 18dex, 20con and 21wis he is a very tasty dwarf. 11int i consider enought and my 10car will be easily fixed with ring, cloak and plate of balduran.
I started BG2 a little also. Fleed the dungeon. Tent easily cleared. Gave the church a few coins to get 15rep.
Did the thiefquests with ease, only the mage was a tad annoying. Very good early XP and gold. Ran into the sewers and killed the big party. They got humiliated by skeletons, hold person, silence and alot of buffs. Also got the nice sewercloak that "ignore" magic items.
Im dualwielding the hammers from Marts for now. As soon as I get my second point in flails im running for FOTA.
My next move tonight is freeing haerdalis so I can do the planarprison, i want the boots of speed asap.
This time i will remember to make a extra save. Om my multiplayer game with a friend the quest bugged and the Npcs that open the portal was gone. Not even the console could fix it.