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[BG1Fixpack] Guard Summon Trap

BalquoBalquo Member, Developer Posts: 2,746
edited November 2012 in Fixed
When caught stealing guards are summoned. Many of these spawn locations are illogical such as spawning directly beside the container or in the bathroom or some other obscure location.

These should be adjusted to match all other guard summons: either the entrance or the stairs depending on the area you are in.

Files fixed from the BG1Fixpack: ar3357.are, ar3309.are, ar4805.are, ar4905.are, ar0006.are, ar0007.are, ar0009.are, ar0010.are, ar0011.are, ar0012.are, ar0015.are, ar0016.are, ar0018.are, ar0018.are, ar0020.are, ar0021.are, ar0108.are, ar0116.are, ar0130.are, ar0143.are, ar0155.are, ar0155.are, ar0155.are, ar0156.are, ar0158.are, ar0160.are, ar0166.are, ar0166.are, ar0170.are, ar0303.are, ar0303.are, ar0606.are, ar0608.are, ar0611.are, ar0618.are, ar0707.are, ar0711.are, ar0717.are, ar0810.are, ar1103.are, ar1103.are, ar1103.are, ar1111.are, ar1205.are, ar1207.are, ar1304.are, ar1315.are, ar1006.are, ar1006.are, ar4905.are
Post edited by Balquo on

Comments

  • BhryaenBhryaen Member Posts: 2,874
    Wish I had a list of locations as well, but as a flagrant and incessant thief generally (or Imoen- shame on her profitable self) I always save first in houses before stealing because I'm never sure if the guards will appear from the front door or... oddly enough... upstairs.

    Guard arriving from upstair, hastily lacing up his armor: "You! What are you doing here!"
    CHARNAME: "Uh, same question for you, bub."
  • BhryaenBhryaen Member Posts: 2,874
    Well I went through every area in BG and painfully tested every container for guard spawns and fixed them accordingly. Insane! But worth it imo. I also did the same for Container Container Container :P
    This is why I do hope the devs add BG mod-builder names to the credits or something, commemorating the years of hammering through the game and the direct contributions to building BGEE. Not that anyone's begging for kudos, but the commemoration just makes sense thematically to BGEE given what it's inevitably built upon and what a moment this must be for those who've wanted BG fixed all these yrs and now have a chance for an official fixed version... And I mean, that's a lot of containers to check! (Not that I don't check them myself every game regardless in my greed, but still... I don't document and fix them!)
    That right there is dedication.
    :-) It's the kind of thing I know I'd have done if I had the code skills to do it, but, well, I don't have the code skills to do it... so... *gets to call BG mod-builders awesome*
  • BalquoBalquo Member, Developer Posts: 2,746
    Thank you! But I'm not alone on this fixpack. There are a few others such as 'Miloch' and 'plainab' and these guys are the real deal. I'm just learning the coding stuff myself and while I can achieve easier stuff like container fixes, these guys do the hardcore stuff!
  • BalquoBalquo Member, Developer Posts: 2,746
    Moving to fixed.
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