BGII:EE Multiplayer Notes: PLEASE READ!
Cuv
Member, Developer Posts: 2,535
Hi everyone!
BGII:EE is almost out, so we thought we'd take the opportunity to make some suggestions for players to help avoid issues in multiplayer.
There are still some kinks to be worked out in the multiplayer system in BG:EE and BGII:EE. There are a couple of things people can do to avoid issues, however, so please read the below:
1. Ensure the hosts assigns all players to himself before chapter transitions and text screen changes.
2. Be patient: transitions can be slow. Wait. Players can rejoin after these events.
3. CTRL+Y is currently only working for the host. Other cheats work fine if enabled.
These issues will be fixed soon, but in the meantime, make sure to do the above. If you have any issues, please report them on the forums, as detailed as you can, preferably with clear steps on how to reproduce the issue.
Black Pits II multiplayer is unstable
There are issues with the BP2 multiplayer we have been unable to fix before release. We're working on them as I type, and they'll be coming soon, but in the meantime, we'd suggest holding off.
BGII:EE is almost out, so we thought we'd take the opportunity to make some suggestions for players to help avoid issues in multiplayer.
There are still some kinks to be worked out in the multiplayer system in BG:EE and BGII:EE. There are a couple of things people can do to avoid issues, however, so please read the below:
1. Ensure the hosts assigns all players to himself before chapter transitions and text screen changes.
2. Be patient: transitions can be slow. Wait. Players can rejoin after these events.
3. CTRL+Y is currently only working for the host. Other cheats work fine if enabled.
These issues will be fixed soon, but in the meantime, make sure to do the above. If you have any issues, please report them on the forums, as detailed as you can, preferably with clear steps on how to reproduce the issue.
Black Pits II multiplayer is unstable
There are issues with the BP2 multiplayer we have been unable to fix before release. We're working on them as I type, and they'll be coming soon, but in the meantime, we'd suggest holding off.
Post edited by Cuv on
4
Comments
Just tag it multiplayer.
Updating as the playthrough progresses.
I only ask since nothing changed on my end, and the last patch for bgee worked fine for two weeks before everything turned sour.
Everything is setup according to guidelines and regulations, everything that should be enabled/disabled is done... it just *snap* went awry
I am available to start a BGIIEE multiplayer game to see if we can repro some of these issues. I'll host and will take anyone who wants to join until its filled.
test game is over
3 people have been trying to play. A, B, and C.
A: Beamdog, Win7, all ports open
B: Beamdog, Win7, no ports open
C: Steam, Win7, Probably no ports open, don't know for sure.
We tried every possible way to connect. All hosted, joined in different order, tcp/ip with and without hamachi, beamdogserver with and without hamachi.
Then we tried sending A's baldur.ini to B (after A being latest host), B just replaced A's name with his and used that. C simply deleted his whole .ini-file and then restarted game.
Connecting worked the first time after that, we've had 2 disconnects during our playsession (3+ hours now or so.) and that was just one player dropping, they could join again instantly. And we take no precautions while changing maps/saving, like putting all chars on host etc.
ULTRA OFF TOPIC SIDENOTE: Where can I post all what I have to say about the iPad beta testing? I've found lots of things I would like to mention, mostly with sliders and other things like that.
For iPad stuff there is a forum for that. Look inside the Support section and under Performance Issues. Feel free to post a thread with your info in there