BG2:EE bug: incorrect Grandmastery bonuses
TJ_Hooker
Member Posts: 2,438
Current behaviour
Grandmastery (5 proficiency points) in longswords (and presumably all weapons) only gives +2 to hit, +4 to damage. These values are being displayed in the THAC0/Damage boxes in the Inventory and Character Record screens, and are being used in actual combat as well.
Expected Behaviour
Grandmastery should give +3 to hit, +5 to damage, as per the weapon proficiency descriptions.
To replicate
Start a game with Abdel.
Equip a longsword (item code sw1h04).
Check the THAC0 and Damage listings in the Character Record or Inventory screens.
To verify that these values are being used in combat, simply attack Imoen. Be sure that the game is on Core difficulty, and that she has a melee weapon (not her fists) equipped first.
Grandmastery (5 proficiency points) in longswords (and presumably all weapons) only gives +2 to hit, +4 to damage. These values are being displayed in the THAC0/Damage boxes in the Inventory and Character Record screens, and are being used in actual combat as well.
Expected Behaviour
Grandmastery should give +3 to hit, +5 to damage, as per the weapon proficiency descriptions.
To replicate
Start a game with Abdel.
Equip a longsword (item code sw1h04).
Check the THAC0 and Damage listings in the Character Record or Inventory screens.
To verify that these values are being used in combat, simply attack Imoen. Be sure that the game is on Core difficulty, and that she has a melee weapon (not her fists) equipped first.
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Comments
IIRC, this is working as per the original BG2 rules: the Bioware devs admitted that they nerfed grandmastery to +2 hit, +4 damage, and only +1/2 attack per round for game balance purposes. It was done purposely by design because of the higher levels, and they confirmed that in a post years ago.
True AD&D grandmastery is +3 hit, +5 damage, and +1 attack per round. This is what every other Infinity Engine game uses. It looks like Beamdog just copy/pasted the description from BG:EE, but never changed the actual values.
Either give the last damage point or fix the description.
Got the exact same problem on my Fighter->Thief.
Grand mastery should be +5
Bolts are 1D8
Heavy crossbow is +2 Damage
This should be a maximum for 15 damage.
Character sheet and actual damage is 14.
*le sigh* You'd think they would have covered this one, as it's been a BG2 thing for 13 years and well known.
ps; nothing related but..Cernd has not been really fixed under greater werewolf too (BG2 needed a patch too for that..but i had in the idea an enhanced edition would take care of that too..)..any hopes to get a fix for him too (under Greater W)?.. if only CON25 (so regeneration) underGW, would seem to be logical... any plan/possibility to 'hot fix' that too? (just asking) ..