Can you be more specific? Exactly what happened? Can you provide us with steps allowing us to reproduce the issue? Have you got a save from before or after?
I think they mean this one? No mention of "all those bodies" in it, but it's the first dialog that should trigger upon entering the room with the glass tanks.
IF ~Global("ImoenClones","AR0602",1) ~ THEN BEGIN 9 // from: SAY #38544 /* ~I... I know this room. I've been in here... we both have. He... There are things in these tanks. They used to be people...~ [IMOENJ52] */ IF ~~ THEN DO ~SetGlobal("ImoenClones","AR0602",2) ~ GOTO 10 END
IF ~~ THEN BEGIN 10 // from: 9.0 SAY #38559 /* ~What kind of monster is this guy? Captures us easy as pie, kills whoever he wants... that could have been us in those glass things.~ */ IF ~~ THEN REPLY #38560 /* ~We'll get him back, Imoen. We'll make him pay for all of this.~ */ GOTO 12 IF ~~ THEN REPLY #38561 /* ~Quit your whining. We're free now.~ */ GOTO 13 IF ~~ THEN REPLY #38562 /* ~I'm sure we'll find him soon enough. I want to know what he wants with me.~ */ GOTO 15 END
I tested leaving the prison cells west through the pile of Shadow Thief bodies in vBG2, and there's no Imoen dialogue there either. There is automatic flavor text "popup" saying something about the corpses, but nothing else.
I think they mean this one? No mention of "all those bodies" in it, but it's the first dialog that should trigger upon entering the room with the glass tanks.
IF ~Global("ImoenClones","AR0602",1) ~ THEN BEGIN 9 // from: SAY #38544 /* ~I... I know this room. I've been in here... we both have. He... There are things in these tanks. They used to be people...~ [IMOENJ52] */ IF ~~ THEN DO ~SetGlobal("ImoenClones","AR0602",2) ~ GOTO 10 END
IF ~~ THEN BEGIN 10 // from: 9.0 SAY #38559 /* ~What kind of monster is this guy? Captures us easy as pie, kills whoever he wants... that could have been us in those glass things.~ */ IF ~~ THEN REPLY #38560 /* ~We'll get him back, Imoen. We'll make him pay for all of this.~ */ GOTO 12 IF ~~ THEN REPLY #38561 /* ~Quit your whining. We're free now.~ */ GOTO 13 IF ~~ THEN REPLY #38562 /* ~I'm sure we'll find him soon enough. I want to know what he wants with me.~ */ GOTO 15 END
That dialogue is definitely in BG2EE, and working for me at least.
Comments
Well, I wouldn't install any for the first playthrough. Especially with the amount of bugs added to EE.
Can you be more specific? Exactly what happened? Can you provide us with steps allowing us to reproduce the issue? Have you got a save from before or after?
Cheers
Are you sure it wasn't added by a mod?
IF ~Global("ImoenClones","AR0602",1)
~ THEN BEGIN 9 // from:
SAY #38544 /* ~I... I know this room. I've been in here... we both have. He... There are things in these tanks. They used to be people...~ [IMOENJ52] */
IF ~~ THEN DO ~SetGlobal("ImoenClones","AR0602",2)
~ GOTO 10
END
IF ~~ THEN BEGIN 10 // from: 9.0
SAY #38559 /* ~What kind of monster is this guy? Captures us easy as pie, kills whoever he wants... that could have been us in those glass things.~ */
IF ~~ THEN REPLY #38560 /* ~We'll get him back, Imoen. We'll make him pay for all of this.~ */ GOTO 12
IF ~~ THEN REPLY #38561 /* ~Quit your whining. We're free now.~ */ GOTO 13
IF ~~ THEN REPLY #38562 /* ~I'm sure we'll find him soon enough. I want to know what he wants with me.~ */ GOTO 15
END