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BGII:EE Bugs (v1.2.2030)
[Known 7438] Autopause issue
jackjack
Member
Posts:
3,251
November 2013
edited September 2014
in
BGII:EE Bugs (v1.2.2030)
This only seems to have happened in a certain tomb, but whilst inside, I noticed the game failing to autopause whenever I found a trap.
Post edited by Gate70 on
September 2014
1
Comments
SethDavis
Member
Posts:
1,812
November 2013
edited November 2013
could you be a bit more specific about 'a certain tomb' please?
hitting ctrl + x and giving the area name would be handy if you have debug keys enabled.
0
jackjack
Member
Posts:
3,251
November 2013
Dragomir's tomb. Not sure if I can reproduce.
1
jackjack
Member
Posts:
3,251
November 2013
It happened again on a new game. Only seems to be an issue in Dragomir's tomb, so not really a big deal (to me).
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Comments
hitting ctrl + x and giving the area name would be handy if you have debug keys enabled.