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[Known 7438] Autopause issue

jackjackjackjack Member Posts: 3,251
edited September 2014 in BGII:EE Bugs (v1.2.2030)
This only seems to have happened in a certain tomb, but whilst inside, I noticed the game failing to autopause whenever I found a trap.
Post edited by Gate70 on

Comments

  • SethDavisSethDavis Member Posts: 1,812
    edited November 2013
    could you be a bit more specific about 'a certain tomb' please?

    hitting ctrl + x and giving the area name would be handy if you have debug keys enabled.
  • jackjackjackjack Member Posts: 3,251
    Dragomir's tomb. Not sure if I can reproduce.
  • jackjackjackjack Member Posts: 3,251
    It happened again on a new game. Only seems to be an issue in Dragomir's tomb, so not really a big deal (to me).
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