Imported BG:EE -> BG2:EE characters don't have portraits or the same voice set
Sasayaki
Member Posts: 137
So I played through BG:EE a few times, and I have three characters to import over to BG2. The problem is... they all come in with no portraits and their voices are all different.
How do I fix this? Is it possible? Or am I just Charname the Portraitless forever now?
How do I fix this? Is it possible? Or am I just Charname the Portraitless forever now?
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I picked the sorta higher pitched "Your life ends here!" voice set in BG1EE because I was playing as a elf male and the voice set seemed to match his race and personality best. Cheeky, bit saucy, but ultimately good aligned.
Can't pick it at all in CC.
About the portraits. I dunno. I used a custom portrait so all I did was copy past my custom portraits folder from BG1EE to BG2EE and voila.
(audio only) Imoen: Yep.
(simultaneous pop-up box, also with audio) Imoen: Jaheera, I'm sorry about Khalid...
I'm shining the @Dee symbol into the sky here, man.
@Dee
1.For the portraits
a. customs portraits
as @fitscotgaymer said, a simple copy/paste will do for that one... so, k.
b. special extra pack bg1ee inluded portraits (not present in the inluded special new bg2ee extra pack..)
EEKeeper seems to be able to solve that one ; see http://forum.baldursgate.com/discussion/comment/397787/#Comment_397787
2. For the sounds
I guess the only thing to do would be to copy/paste the _exact_ audio files of your set from bg1ee 00766/lang/(yourlanguage)/sounds to the exact same bg2ee folder 00783/lang/(yourlanguage)/sounds
... now, there many files... certainly a thing to carefully test..i will as soon as i can (replace sets or simply add them with new numbers (+1..) in the list for the old ones could appear in the bg2ee game menu list?.. to be tested `| )..
Hm.. yes, seems unbelievable they did not think about that.. all the same (for their bg1ee customers)..and multi tested that to give a smooth & easy experience ^^
Just;
- go in BG1ee and notice the number x of your voice set ; female/male 1-->6
- go now in your install bg1ee 00766/lang/(yourlanguage)/sounds folder
- copy/paste in a NEW folder the Female/male(x)(a->m).wav audio files
- paste the files in your new folder
Now the tricky part starts;
BG2ee has LESS voice sets.. 4 for females, 5 for males
.. BUT those ones have more options apparently (more banters, special things?);
the audio files in bg2ee are going from a to m PLUS s to z ^^
..means 7 new audio files per/ sets in bg2ee..
..means the bg1ee will never have those last 7 options (important??).. only a-m
..BUT you can ADD the old a-m files set in your bg2ee sounds folder of course;
the only thing is..to NOT erase the bg2ee files.. and simply rename (files copied in your temporary folder just before^) your old files female5*.wav.. or male6*.wav...
From now, you will have your new/OLD voice set available in BG2ee, from the start (creation of new chars), or imports (voices set choices)..or on any saves (customize.. (...) voices )...
But of course, you will miss the "s to z" options, eventually...
not knowing exactly what they are, i don't know if important or not...
But all the same nice to have your old familiar voice coming from BG1ee imo .. ^^
Practical exemple;
i got a male in bg1ee; set 5 /6...
..of course, that set5 was not included in the 5 bg2ee sets so..and bg2ee set5 is NOT the same (at all^)
..took, copy/pasted the bg1ee serie male5(a-->m).wav
..and renamed the set male6(a-->m).wav for bg2ee
..put the files in bg2ee sounds folder :
Now, under BG2ee, there are 4 female voices sets, and 6 male sets
..i customized my char import with male6 set..
..and voilà. All basics actions seem to work (obviously)..
but no idea what the s-z can be.. and if they are important.. hm. ^
A choice to do then... or not. \
Certainly the reason why they did not incorporate the 'old' voices if they knew they could not do/recreate the 7 last sounds, maybe... as for the portraits, i guess that's if one pack was 'sold' in bg1ee they did not want/could not incorporate it 'for free' in the bg2ee extra pack too.. hm.. so long ^