BG2:EE likes to crash
Game crashes for me pretty frequently, like once per half an hour. It crashes randomly, without apparent reason. I'm attaching few files that I've found in crash folder.
My setup is:
* Operating System: Windows 7 Ultimate 64-bit Service Pack 1
* CPU: Intel(R) Core(TM)2 Quad CPU Q8900 @ 2.33 GHz
* GPU: Ati Radeon HD 3800
BONUS BUG!
Once game crashed while quick saving, and after loading that save world went trough something like a 'reset'. Maps had again fogs of war, few quests I had to do again, monsters respawned, and Galean took me to his house again so my journal went to chapter 3.
My setup is:
* Operating System: Windows 7 Ultimate 64-bit Service Pack 1
* CPU: Intel(R) Core(TM)2 Quad CPU Q8900 @ 2.33 GHz
* GPU: Ati Radeon HD 3800
BONUS BUG!
Once game crashed while quick saving, and after loading that save world went trough something like a 'reset'. Maps had again fogs of war, few quests I had to do again, monsters respawned, and Galean took me to his house again so my journal went to chapter 3.
Post edited by Illydth on
0
Comments
Upon returning to the circus tent and entering it(amidst chapter 4), it brought me back to its original state as an illusion world made by kahla (sp?) Upon completing it for a second time, kahla would not speak with me, nor would the quayle jelly say anything other than to stop bothering him. I was trapped in the tent with no exit, with npcs that won't talk to me, making it impossible to leave the tent without loading a previous game.
Each successive load reproduces the bugged tent, making it impossible for me to speak to Quayle.
Edit: I also recall nearly the entire waukeens promenade map "resetting" earlier in the game. All of my previously explored fog of war areas were "refogged"
My System is:
Operating System: Windows 7 Home Premium 64 bit - Service Pack 1
CPU: Intel Core i5 3210M @ 2,5GHz
GPU: Intel HD Graphics 4000
RAM: 4 GB DDR3
Win7 Ult
i7 sandy bridge 3.3
Radeon 6970
8 GB DDR3
To help with a solution, I believe it may have been cause by bypassing getting the "sword key" to free Aerie. The first time through I simply left her there, and proceeded to kill Kalah, then added her to my group. My second run through I released her properly and haven't had a problem since.
http://forum.baldursgate.com/discussion/24200/pretty-serious-game-breaking-bug
Win 7 Ult x64
i5 3570
GeForce 660ti
32 GB ram
Are you running ANY mods at all? Anything, there was a portrait pack that was causing crashes. Also if you have done any Shadowkeepering at all, was always buggy and could cause problems. Think EEKeeper is safer.
Win 7 Ult x64
Phenom x4 955
GeForce 660ti
6 GB ram
Windows 7 Pro SP1
Intel Core i7 930 @ 2.8GHz
Dual Radeon HD 5970
12GB RAM
500+ GB free disk space
Allow me to reiterate: this bug is making me lose EVERY map marker in the entire game. It respawns EVERY single enemy and NPC in the ENTIRE game. Some things seems to progress as normal (like NPC relations). I keep my gear and xp level and party. However, every other NPC just resets.
Win 7 x64 Home Premium
i5 m450 cpu @ 2.4 ghz
Gefore GTS 360M
I haven't had any crashes what so ever
No mods installed, no EE keeper. No antivirus (I like living on the edge).
@Cuv I do have 1 crash. If I recall correctly it happened while quick saving. Let me take a huge dump here.
For me, it happens after anywhere from an hour to three hours of playtime. Sometimes I'll alt tab while paused, and a few minutes later discover the game vanished entirely. Othertimes, I'll hit enter or select a dialogue to advance a conversation, and the act causes the game to evaporate. It's also happened when I exit a menu (like inventory or profile).
Today I've also had two non-evaporating crashes today (as in, the game locks up and windows says it's exploded), one of which produced a .dmp, but I dunno that it's related to this problem.
The resetting NPC thing is something different...and game breaking. mforww, I would suggest you delete the installation and re-install. I know that's not what you want to hear but it sounds like something got corrupted, as this is not a widely reported problem. Good luck...
P.S. I'm not running any mods nor have I used Shadowkeeper et. al.; just straight install.
Windows 7 Home Premium 64-bit (6.1, Build 7601)
AMD Athlon 64x2 Dual-Core Processor TK-42 (2 CPUs), ~1.6GHz
ATI Raedon HD 3200 Graphics
No mods aside from a couple of items and original BG1 casting sounds.
Anyway, let's do the specs and circumstances first:
Win7proSP1
8GB RAM, I know it's DDR3
Intel i5-2500k CPU 3.3ghz
GeForce GTX 650 Ti BOOST
Some EEkeeper and CLUAConsole tinkering has been done, but no mods
And this particular circumstance: Zoning out of the drow temple after the ritual
See the general forum if you're interested in the spectacular consequences - they're not of technical interest.
my specs are no different from anyone elses, and I can see the amount of RAM it uses goes up to 1.5 and soon after it slows Down and crashes.
Those are the 2 types of crashes I experience.
@Avenger_teambg: Based upon your description, what you've got is an unintended consequence of an instability. The root cause issue is the crash, not the loss of the game. The game loss, based upon the description you're providing of how this works, is understandable. The only way you're going to stop that is if you "spawn off" the save to an external application that is not associated with BG...say an operating system shell script of some sort.
The root issue is the crash. If you crash on save whatever process is merging the "cached" area files into the .sav file isn't going to complete. Assuming your cache is transitive (it's not read/managed upon opening the game and is instead just overwritten), anything that keeps you from properly saving the game causes the described issue.
The memory leak mentioned on this thread definitely would seem to be the right place to look at for the crash. This would fit all of the variables being thrown out there since it does NOT seem to be related to a single zone, area or configuration. The concept is easy to make fit around the facts: Game has a memory leak, game becomes unstable due to expanded memory requirements. Eventually the game runs out of memory and the program crashes. If that happens during a save, the save process does not complete and the corruption as you identify above comes to pass.
This means that a saved game with repo steps won't help, because it's not the content that's causing the crash, it's an out of memory condition that will only occur over time.
While not elegant, a quick fix would be to drop a "starting save" file into the cached area and as a last step in the save process delete the starting save file. If, in the case of a crash, the starting save file is not removed and the game is re-opened, it then "knows" that what's sitting in the cache directory needs to be recovered and not ignored. As part of game initialization, something needs to check for the starting save file in the cache directory and if found it needs to go through the process of recovering/recreating the ".sav" file and attaching it to the last attempted game save.