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Arkanis Gath??

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  • CamDawgCamDawg Member, Developer Posts: 3,438
    Alternatives is the mod with the NORH route.
  • MathsorcererMathsorcerer Member Posts: 3,044
    I didn't know it was a berelinde mod; I'll suggest it to my wife (who does use other people's mods, unlike me). She and my wife became friends over at the now-defunct Petals&Thorns.
  • CaloNordCaloNord Member Posts: 1,809
    Just curious, is he the meant to be the same Arkanis from BG:EE tutorial? Even with the different race and class? Or is it a common name in Forgotten Realms? :P
  • CrevsDaakCrevsDaak Member Posts: 7,155
    CaloNord said:

    Just curious, is he the meant to be the same Arkanis from BG:EE tutorial? Even with the different race and class? Or is it a common name in Forgotten Realms? :P

    It's a common name. Arkanis Gath is a human thief, while the Arkanis form Candlekeep (Chapters 0 and 6) is a dwarven fighter.
  • kamuizinkamuizin Member Posts: 3,704

    hrm....Arkanis is definitely vulnerable to blindness, which could prevent his scripts from working normally. He is also vulnerable to Drop Weapons in Panic (264), which could cause him to drop his sword and thus ending his ability to kill targets instantly. He is vulnerable to Intoxication, presuming you had a way to get him drunk; an intoxication level of 100 would give him 12 points of negative luck, severely impacting his ability to hit targets. He is vulnerable to Wing Buffet so you could push him into a corner before running away. He is vulnerable to Time Stop, giving you a round or two in which to figure out what to do. He is vulnerable to Teleport Field, which could be to your benefit. He is vulnerable to Movement Rate Modifier (126 and 176) so Entangle could hold him in place and Grease will slow him down.

    As far as defense...well, Sanctuary will make him ignore you (if you are cleric who cast it). As noted, Death Ward will protect you from his sword, as will Protection from Magic Weapons or Improved Mantle or Absolute Immunity (but those durations are very short). Note: Invisible Stalkers are already immune to his sword's killing effect, as are Planetars, Devas, and summoned Skeleton Warriors.

    Even if you manage to get around the sword you still cannot kill Arkanis via direct damage. At best, you can get away from him without anyone dying but you will never kill him using items or spells available in the game. Right now, the only way to kill him would be to mod some spell designed specifically to take advantage of one of the vulnerabilities I listed above or remove his ring.

    Personally, I don't like that kind of situation--there shouldn't be a method of *forcing* you to do something or killing your character if you attack the wrong person at the wrong time. Of course, I have never been a fan of being forced to choose Shadow Thieves or Valen's Mistress since there other options which realistically could help--the main three churches or the Order of the Radiant Heart, for example. That being said, there shouldn't be a lot of things so I don't sweat the small stuff and still enjoy the game for what it is.

    Saerileth mod for you then, at least to get the Radiant Order Option.

    If i'm not wrong, Arkhanis weapon has some ranged bug range that allow him to attack with an bugged melee/ranged attack if i'm not wrong in this.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    kamuizin said:

    hrm....Arkanis is definitely vulnerable to blindness, which could prevent his scripts from working normally. He is also vulnerable to Drop Weapons in Panic (264), which could cause him to drop his sword and thus ending his ability to kill targets instantly. He is vulnerable to Intoxication, presuming you had a way to get him drunk; an intoxication level of 100 would give him 12 points of negative luck, severely impacting his ability to hit targets. He is vulnerable to Wing Buffet so you could push him into a corner before running away. He is vulnerable to Time Stop, giving you a round or two in which to figure out what to do. He is vulnerable to Teleport Field, which could be to your benefit. He is vulnerable to Movement Rate Modifier (126 and 176) so Entangle could hold him in place and Grease will slow him down.

    As far as defense...well, Sanctuary will make him ignore you (if you are cleric who cast it). As noted, Death Ward will protect you from his sword, as will Protection from Magic Weapons or Improved Mantle or Absolute Immunity (but those durations are very short). Note: Invisible Stalkers are already immune to his sword's killing effect, as are Planetars, Devas, and summoned Skeleton Warriors.

    Even if you manage to get around the sword you still cannot kill Arkanis via direct damage. At best, you can get away from him without anyone dying but you will never kill him using items or spells available in the game. Right now, the only way to kill him would be to mod some spell designed specifically to take advantage of one of the vulnerabilities I listed above or remove his ring.

    Personally, I don't like that kind of situation--there shouldn't be a method of *forcing* you to do something or killing your character if you attack the wrong person at the wrong time. Of course, I have never been a fan of being forced to choose Shadow Thieves or Valen's Mistress since there other options which realistically could help--the main three churches or the Order of the Radiant Heart, for example. That being said, there shouldn't be a lot of things so I don't sweat the small stuff and still enjoy the game for what it is.

    Saerileth mod for you then, at least to get the Radiant Order Option.

    If i'm not wrong, Arkhanis weapon has some ranged bug range that allow him to attack with an bugged melee/ranged attack if i'm not wrong in this.
    The Ajantis mod also allows you the same option, as the Alternatives mod does, and I dare to say that they are quite better.

    His weapon is intended to automatically kill you. Even at a distance.
  • MathsorcererMathsorcerer Member Posts: 3,044
    Yes, Mr. Gath's melee weapon has a "range" of 15. This, of course, defies all logic.
  • CaloNordCaloNord Member Posts: 1,809
    It's a REALLY long sword. . .

    >.>


    <.<
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