Novice Difficulty: All Hit Point rolls are not maximum?
Franpa
Member Posts: 637
I'm playing on Novice difficulty.
For Normal Difficulty the game states that "All Hit Point Rolls are maximum, characters cannot permanently die, all spells learned automatically, Monsters do 3 quarters damage", for Novice it states "Same as Normal and the monsters only do half damage".
For Jaheira, her stats say
Class Hit Points/Level: +9
Hit Points/Level: +3
Yet when she levels up she only gains 5 life points? I've been noticing this for a while now... If my assumption is wrong (That those numbers should be added UP), then let me know.
So far my PC character is leveling correctly (14 points every level up which matches his combined total of his instance of the 2 stats I mentioned above ^)
For Normal Difficulty the game states that "All Hit Point Rolls are maximum, characters cannot permanently die, all spells learned automatically, Monsters do 3 quarters damage", for Novice it states "Same as Normal and the monsters only do half damage".
For Jaheira, her stats say
Class Hit Points/Level: +9
Hit Points/Level: +3
Yet when she levels up she only gains 5 life points? I've been noticing this for a while now... If my assumption is wrong (That those numbers should be added UP), then let me know.
So far my PC character is leveling correctly (14 points every level up which matches his combined total of his instance of the 2 stats I mentioned above ^)
Post edited by Jalily on
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Or some such ^_^"
If it already says it somewhere, lemme know.
Currently Viconia just got enough exp for her level 10.
On her Character screen I can see "Class Hit Point/Level: +8". Once I click "Level Up" she gets +2 Hit points ant her Character Screen changes to "Class Hit Point/Level: +2".
I also had the very same problem with Hexxat - attached a screen shot.
I have a feeling that the same is going to happen with all of the other charaters.
I have also attached my save with Viconia ready for going up a level - hopefully this helps you to
reproduces and fix the problem.
Edit: And other times she gains 7...
So 9/2 is rounded down to 4, 3/2 is rounded down to 1 and then both the base HP Roll and Bonus HP Roll get added together (equaling 5)?
I'm still not quite sure about why it varies some times (Sometimes it's 7), could you please further (re-iterate) clarify why that happens? Does multi-class characters gain experience in all their classes and each class levels up? If so, I thought the Multi Class information screen when deciding what to multi-class in to says that that isn't what happens.
Edit: Perhaps I'm misunderstanding the differences between Multiclass and Dual Class.
Edit 2: No I'm not.
Okay so on this screen it says +9 HP/Level & 3 Bonus HP/Level. With my previous logic this results in HP+5 per level as a Druid.
Previous logic: 9/2=4.5, 3/2=1.5, round 4.5 down to 4, round 1.5 down to 1, 4+1=5
Now I haven't been paying any attention to leveling up and didn't realize she was leveling up in both classes in an alternating fashion, nor did I know you could wait a bit longer after leveling up in order to gain enough XP to focus on a specific Class (Level up as druid? Don't choose to do the level up, instead wait until you have enough XP for the Fighter class and you can level up as a Fighter twice in a row!).
When I level up as a Fighter I gain 7 HP per level, not 5 HP. Please explain how this is possible. I can't think of how that is possible with rounding down. My friend says Druid's have 1D6 dice rolls and Fighters have 1D10 dice rolls, this I believe is incorrect as that makes no sense in this situation either unless things round UP!
6+3 bonus combined, divide the combined amount (9) by 2, rounded UP = 5. 10+3 bonus combined, divide the combined amount (13) by 2, rounded UP = 7.
Previous, incorrect logic: 9/2=4.5, 3/2=1.5, round 4.5 down to 4, round 1.5 down to 1, 4+1=5 Current, correct logic: 6+3=9, 9/2=4.5, 4.5 rounds up to 5. Fighter rolls 1D10 per level up. Druid rolls 1D6 per level up.
This logic was worked out after discussion with a friend who also mentioned the different dice rolls for the classes (He's most familiar with D&D3.5 and newer rules).
I mean it displays it as:
Class Hit Points/Level: +9 (This already takes the Bonus Hit Points/Level number in to account... why show the Bonus Hit Points/Level number? It just makes things confusing. It would be better to not show Bonus Hit Points/Level at all and to either have the constitution bonus displayed as a tooltip when mousing over your Constitution stat or have Class Hit Points/Level display it like so: Class Hit Points/Level: +6 +3) Bonus Hit Points/Level: +3
And I mistakenly assumed you add the Bonus Hit Points/Level to the Class Hit Points/Level even though the Class Hit Points/Level display already took the Bonus Hit Points/Level in to account (Nothing indicates this in the game UI).
Edit: Fixed broken link.
So Druid's in this game roll a 1D8 die and not 1D6? Okay then. You've also better clarified how the Constitution bonus is applied to the level up process too, so now I believe I have a very firm grasp of how the system works. Thank you.
Edit: Tried it with all difficulties to make sure. Doesn't change anything. It's always the same.
So your Con is only affecting your HP for the first 10-11 Lvl..
@Malitias gaining more HP from CON bonuses after level 9/10 was always bugged. In PS:T you gain HP from CON every single level up. Sometimes it gets bugged and it says that it gives a CON bonus but it already don't does so.