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Ability to customize amount of search nodes used in Path Finding

FranpaFranpa Member Posts: 637
edited November 2013 in Feature Requests
Would be nice to see this customization feature return :) That way I can boost it to the max and not have quite so clumsy path finding (Though it will still have abysmal negotiations when dealing with moving obstacles)

I think there was also an option to boost how frequently/often it would recalculate the route before settling on a long route if no short route is discovered within X amount of time/attempts. (My memory is a bit fuzzy on this, I know there was some kind of "extra" option in addition to what is mentioned in the first paragraph, though.
Post edited by Franpa on

Comments

  • AnotherLifeAnotherLife Member Posts: 115
    edited November 2013
    Yeah, they haven't improved pathfinding AT ALL, it's very anoying. Sometimes in short corridors you have to babysit them one by one, especially if they don't move at the same speed.

    And let's not even talk about them not being able to position themselves so they can all attack an enemy ... jesusssss
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