cant dual class if "level up" is unused.
daniem
Member Posts: 2
I want my berserker to dual class to a mage.
After pressing dual class i am taken to the pick your spells screen.
It tells me to select 538970603 spells to have in my spellbook, (or by retrying, 0 spells)
and i cant continiue until doing so... (which is impossible).
The problem came because i was lvl 7 but ready to level up to 8.
If i pressed lvl up button and then dual class it seems to work fine.
After pressing dual class i am taken to the pick your spells screen.
It tells me to select 538970603 spells to have in my spellbook, (or by retrying, 0 spells)
and i cant continiue until doing so... (which is impossible).
The problem came because i was lvl 7 but ready to level up to 8.
If i pressed lvl up button and then dual class it seems to work fine.
0
Comments
1) When you dual-class, all xp beyond that which is required for your current level in your current class is lost. Being unable to dual-class in this situation protects you from losing more than a level worth of xp.
2) If reason 1 was "fixed" by allowing all xp beyond that which is required for your current level in your current class to carry over to your second class, then that would open the door to exploitation. Specifically, it would be possible to save up enough xp to reach one level higher in your second class than you have in your first one before dual-classing. This would allow you to avoid the awkward period of learning your second class without access to your first one, which is the "cost" of dual-classing.
However, it is a problem that the dual-class button in available to click when it is not possible to dual-class successfully. A good fix would be to gray out the button in this situation (with a tool-tip on mouseover that explains why the button can't be used).
My other objection would be that, for those players determined and skilled enough to play the game with a solo character, this would make things much easier when using a dual-classed character to do so. There's more xp around than one character can use, thanks to the xp cap, so a penalty to the carryover isn't much deterrent, and getting rid of the training period for the second class would take away a serious hurdle that must be overcome. This is a fairly minor consideration, though, as I would imagine that the solo character community is fairly small. I've never done the game(s) solo, so if some people who have want to give their opinion of how this would affect them then that should carry more weight than my views do.
It sounds like a simple bug to me.
it's just a little extra bonus, something to make any overage you happen to get - for instance, from a big monster kill or quest reward that brings you noticeably over your target - feel less 'wasted', and helps out more for casual playthroughs if anything.