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[Mod] Weapon Ineffective / Game Crash

IshanuIshanu Member Posts: 6
edited September 2014 in BGII:EE Bugs (v1.2.2030)
Going to get Korgan's Book of Kaza in the Lower Tombs of the GY District.

Unfortunately...

The Vampyre that spawns in the entrance hall of the Southern Dungeons seems to be immune to anything less than +3 weapons.


This doesn't make sense. He should be immune to normal weapons as a race, I get it. But Mantle means immunity to +3 or worse (+3 should NOT work), and Prot. from Magic Weapons should be ALL magic weapons.

Anyways, after beating my head against a wall (lowering resistance, spamming remove magic so that my fighters could maybe hit), I eventually decided to Console in some better weapons. I started with a basic Long Sword +3, and it immediately worked. My charname dual wielding monster started dealing damage.

I also spawned in Daystar....which is +4 vs. Evil Creatures and does double vs. undead, so that SUPER worked.

So immunity to +2 and less...doesn't make sense to me.

But then, spawning in +3/+4 longswords to murder this thing with my Protection from Undead scroll......my game crashes every single time I land the killing blow on this thing.

Basically, I need help.

Edit: If it helps, the only mods I have installed are "SCS" -> "BG2 Tweaks"
Edit2: Continuing to reproduce this, the crash actually happens before I land the killing blow. It doesn't matter how long it takes to get there, but when it is "Near Death" (and presumably one hit away from dying), my game immediately crashes.
Post edited by Gate70 on

Comments

  • DavidWDavidW Member Posts: 823
    edited November 2013
    The "+3 or more" is SCS. It's part of the mod's standardisation of vampires' abilities across the game (vampires in BG2 in general have level-dependent magic-weapon resistance); and yes, I'm inclined to think that you're right that it's overkill at that stage of the game. (The Vampyre is pretty high level and the mod makes automatic adjustments on that basis.)

    The crash... at a guess, also SCS (it's inevitably a bit beta on BG2EE). I'll have a look.
  • sarevok57sarevok57 Member Posts: 6,002
    the level 4 spell enchanted weapon is found in wauken's promenade ( one of the spell scroll merchants sells it, and maybe even ribald, merchant who does sell it is near the top of the promenade area) and it can summon +3 longswords/axes/ maces, and short swords, just use that spell to take out that vampire scum :)
  • sarevok57sarevok57 Member Posts: 6,002
    and I just saw the thing about it crashing, for now, just before you are about to kill it, just killing it off screen and see if that helps
  • IshanuIshanu Member Posts: 6
    Thanks for the quick reply, DavidW. I'm sure you've probably had your hands full this weekend.

    For now I just did the ol' Ctrl-Y and moved on. It's enough for me to know that I have the capability to kill it, there's plenty of other places to gather XP, haha
  • DavidWDavidW Member Posts: 823
    @Ishanu: I recommend uninstalling the Improved Vampires component of SCS. (Run setup-stratagems.exe in your game folder; it's in the "Improved AI" components.) The crash will probably recur elsewhere. I've just disabled this component on the new release - there is some kind of animation bug which I don't immediately have time to track down.
  • IshanuIshanu Member Posts: 6
    Yeah, I encountered the same crash with Lassal at the docks (first task after paying the Shadow Thieves). I'll go ahead and uninstall it; thanks for looking into it. Keep up the excellent work, good sir. We appreciate it.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    @DavidW please give a repro case for the crash, even if it can be fixed by scripting.
  • DavidWDavidW Member Posts: 823
    @Avenger_teambg: sure, though I've been thinking of it as an SCS bug, not a BG2EE bug. (I guess maybe it's showing up an engine issue?)

    Something like this:
    I) install the "smarter vampires" component of SCS v28 (component 6580; will also require components 1000 and 5900).
    2) start a new ToB game
    3) Console in helm06 and equip it (protects from vampire domination)
    4) Console in a few copies of VAMANC01 or similar
    5) Watch the fight, periodically healing your character to keep them from dying - sooner or later (probably sooner) you'll get a crash.

    Beyond that I haven't tracked the problem down further, and it's very possible that the crash is due to some inappropriate SCS opcode or script (although the component appears crash-free on vBG2).
  • IllydthIllydth Member, Developer Posts: 1,641
    @Avenger_teambg: Do we want a bug filed for something here or do we call this a SCS issue?
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Illydth said:

    @Avenger_teambg: Do we want a bug filed for something here or do we call this a SCS issue?

    I could try to fix this if there is a small repro case (with scripts/objects etc).
    Otherwise, i don't care because it is just a mod issue.
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