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Converting Old (Unsupported) Mods To BG2EE

Hey all, I'm currently enjoying BG2EE (as are most of you, I'd guess).

I've seen the new mod list for BG2EE, and while many of the best mods are there, it's still missing a bunch of small, relatively unknown ones, many of which aren't even being supported by their authors anymore. There are lots of cool mods out there that will probably never get updated to BG2EE (for whatever reason), so I've been wondering if there's any way for players to do this themselves (for personal use only, of course)?

Here's an example of one such mod:

http://www.shsforums.net/topic/24786-rupert-the-dye-merchant-version-211/

Its last update was ages ago, but it's just such a fun, cool little mod that it would be a pity to skip it. I always install it when running BG2 - coupled with the avatar changing scripts, it allows for amazing customization of the party's appearance. And this is just one example; there are literally a dozen similarly 'minor' but very fun mods I'd like to include in my BG2EE runs.

So, is there any straightforward and (relatively simple) way to manually update these older mods to BG2EE status?

Comments

  • LiamEslerLiamEsler Member Posts: 1,859
    I've got a compatible version of Rupert done, I just haven't had time to upload it yet. Check back early next week. :)
  • TvrtkoSvrdlarTvrtkoSvrdlar Member Posts: 353
    LiamEsler said:

    I've got a compatible version of Rupert done, I just haven't had time to upload it yet. Check back early next week. :)

    Wow, really? That's awesome, I'm really looking forward to it! :D

    But regarding my original question, is there a simple way to update old mods, or does it entail some complicated Weidu magic? I'm asking because not every modder out there will update their work, and there's a bunch of mods I've come to love and would hate to have to play without.

  • LiamEslerLiamEsler Member Posts: 1,859
    It depends on the mod. There's a guide available here :)
  • TvrtkoSvrdlarTvrtkoSvrdlar Member Posts: 353
    @LiamEsler

    Ouch. That looks... technical :/

    On a semi-related note, I downloaded and installed this mod:

    http://www.gibberlings3.net/fullplate/

    It's one of my favorites, and to my surprise, it actually installed correctly and with no errors. However, upon entering the game, I noticed that the armors don't actually offer any resistances. Like, none at all. How is it possible for a mod to install with absolutely no errors, but then update nothing at all even though it says it patched everything?

    I'm so confused right now, lol

  • LiamEslerLiamEsler Member Posts: 1,859
    It sure is! That's why I generally suggest not to install anything you're not 100% sure is compatible, because you have no idea what could go wrong. ;)
  • gostgost Member Posts: 2
    edited January 2014
    I'm no moder that being said.
    I'm trying to convert old mystic theurge mod using this guide: http://forums.gibberlings3.net/index.php?showtopic=25609&st=0. I red somewhere that mods like additional kits and stuff (i think;)) won't be converted so its the only reason that i'm playing with fire.
    Here we go my problem is that no matter where i put this lines

    ACTION_IF GAME_IS ~BGEE BG2EE~ THEN BEGIN

    INCLUDE ~mymod/ee/cd_ee_kit_appends.tph~
    LAUNCH_ACTION_FUNCTION ee_kit_appends STR_VAR class = "FIGHTER" kitname = "m#ambkit" END

    END
    during installation errors pops out. If i change only line responsible for ToB check kit is installed it's visible under druid class. Problem is that i can't chose it. 2da files are overridden. Mod mostly adds new spells, hlas and shapeshifting abilities. Only 2da files overridden are those related to kits. The rest of the stuff is put yo the override folder.

    Here are installation files and i'm attaching my edited setup.tp2 (just ToB check). I'd be grateful if someone would look into.
    PS. Sorry for any mistakes i don't speak English very well and it's been a while since i wrote anything in other languages than my own.
    Post edited by gost on
  • gostgost Member Posts: 2
    Sorry for dublepost i couldn't attach file to edited post
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