End-game and dual wielding.
bill_zagoudis
Member Posts: 207
While dual wielding is an acceptable way of increasing a warrior's(regardless of class) damage output by sacrificing some survivability,i was always concerned about it's benefits in epic levels.Honestly i cannot recall myself having a mellee party member attacking a strong enemy without whirlwind attack,which functions alot better for 2-handers.
I actually have 2 suggestions for the issue:
a) either change whirwind and greater whirwind to a number of 6-8 additional attacks while removing the attack cap of 10
b)or have dual wielders attack with both weapons while doing significantly reduced damage with the off-hand and retaining the thac0 penalty
minor issue for sure but better solved than remaining.feel free to comment.
I actually have 2 suggestions for the issue:
a) either change whirwind and greater whirwind to a number of 6-8 additional attacks while removing the attack cap of 10
b)or have dual wielders attack with both weapons while doing significantly reduced damage with the off-hand and retaining the thac0 penalty
minor issue for sure but better solved than remaining.feel free to comment.
0
Comments
With dual wielding, you can effectively remove any benefits single weapon style (and even sword and shield style) would give by having a weapon that gives you AC bonus in your offhand. So you get the AC and more attacks.. Or you could have two different weapons that give very different bonuses, making your attacks nearly unstoppable.. where as single weapon and twohanded is restricted to one type of weapon at any given time.
So yeah, in my oppinion DW is already overpowered compared to the other alternatives.
Now, having 10 APR can be tricky without WW I admit, but if you dual wield Belm and Kundane (which aren't strong weapons by any stretch of the imagination, if not for their APR bonuses) with improved haste, you can hit 10 APR
Also, keep in mind that with 10 attacks per round, 9 of them are main hand, one of them is offhand.