Dark Dreams of Furiae - a new module for NWN:EE! Buy now
End-game and dual wielding.
While dual wielding is an acceptable way of increasing a warrior's(regardless of class) damage output by sacrificing some survivability,i was always concerned about it's benefits in epic levels.Honestly i cannot recall myself having a mellee party member attacking a strong enemy without whirlwind attack,which functions alot better for 2-handers.
I actually have 2 suggestions for the issue:
a) either change whirwind and greater whirwind to a number of 6-8 additional attacks while removing the attack cap of 10
b)or have dual wielders attack with both weapons while doing significantly reduced damage with the off-hand and retaining the thac0 penalty
minor issue for sure but better solved than remaining.feel free to comment.