Which tools to mod BG2EE?
koteko
Member Posts: 179
Looking around I can't seem to find infos about BG2EE modding. Is there anything different from the original game? (ie, can I use the same tutorials?)
To give you an idea of what I'm looking for, my plan is, among other things, to add a "third way" to reaching Spellhold, thus avoiding both Aral and Bodhi's quests. Not really a small change. Is a tool like "NearInfinity" enough to achieve this, with the proper tutorials?
Any advice and/or links would be much appreciated. Thanks.
To give you an idea of what I'm looking for, my plan is, among other things, to add a "third way" to reaching Spellhold, thus avoiding both Aral and Bodhi's quests. Not really a small change. Is a tool like "NearInfinity" enough to achieve this, with the proper tutorials?
Any advice and/or links would be much appreciated. Thanks.
0
Comments
(scroll down till you see "Tools").
Personally, I recommend latest version of DLTCEP - NearInfinity is not working so well for me (it's completely possible I'm doing something wrong).
Also, check this out: http://www.gibberlings3.net/alternatives/
Just to be sure you're not redoing something which already exists, since your idea sounds similar.
Edit: checking out Alternatives, thanks.
Other example:
I had a mod once which made so that all rings and amulets were pulsing with gold color. Overriding method would mean I'd make like 20 new files, each of the original rings, each with the added effect. It's doable, but in result any other change to those rings would be destroyed by my mod. To ensure compatibility, I had to add the effect to the rings using an easy macro, whi wouldn't break anything.