[Known, #7042] Cannot save or rest ! (or Spirit Armor FTL ?)
Elth
Member Posts: 1
This is a bug that happened twice already.
I'm out of combat, none of my characters have any effects on them, there's no ennemies or invocations anywhere near me and I cannot save or rest, like if i was in combat.
First time it happened, a NPC just asked me to go to a tomb for Hexxat's quest. Even tho i couldn't rest or save, the bug got fixed by just entering the tomb, using the casque (zone transition + cinematics). Now, i'm in the planar jail (right after Haer'dalis and his companions were captured). I killed the two first groups of ennemies, i'm not in combat or anything else and I still can't rest or save (neither quicksave or standard save work). I'm basically forbidden to complete this dungeon, i have to reload the autosave before entering the jail.
EDIT : After a few tests, it seems that this is caused by using the spell Spirit Armor (profane magic lvl 4) AND changing area/loading. Since the spell taps into your lifepool at the end of its duration, i guess those damages are stored in some variable for later, effectively keeping the player from saving or resting until it wears off. Removing it with dispel magic doesn't solve the problem, the player has to wait for 2 hours until the spell duration runs out. I could get that forbidding Rest is intented, but not saving the game.
I'm out of combat, none of my characters have any effects on them, there's no ennemies or invocations anywhere near me and I cannot save or rest, like if i was in combat.
First time it happened, a NPC just asked me to go to a tomb for Hexxat's quest. Even tho i couldn't rest or save, the bug got fixed by just entering the tomb, using the casque (zone transition + cinematics). Now, i'm in the planar jail (right after Haer'dalis and his companions were captured). I killed the two first groups of ennemies, i'm not in combat or anything else and I still can't rest or save (neither quicksave or standard save work). I'm basically forbidden to complete this dungeon, i have to reload the autosave before entering the jail.
EDIT : After a few tests, it seems that this is caused by using the spell Spirit Armor (profane magic lvl 4) AND changing area/loading. Since the spell taps into your lifepool at the end of its duration, i guess those damages are stored in some variable for later, effectively keeping the player from saving or resting until it wears off. Removing it with dispel magic doesn't solve the problem, the player has to wait for 2 hours until the spell duration runs out. I could get that forbidding Rest is intented, but not saving the game.
Post edited by Illydth on
0
Comments
Maybe the effect should consider current hp, so it wouldn't disable save while current hp is larger than the delayed damage?
Edit: I finally decided to quit but saw that autosave was there to save the day. Loaded it up and its working fine so far.