Ulgoth's Beard Artwork
kungfuhobbit
Member Posts: 169
NI lists the very pretty ulgothst.mos
afaik surprisingly considering its beauty, this doesn't appear to be used in the game (can anyone else confirm please?)
To help me mod it into the game, does anyone know what I can copy as a template - I'm thinking a dream script or werewolf isle transition as they both trigger artwork screens (without chapter transitions), though I cant actually find the scripts.
Does anyone know where they are/how it's done please?
Any help would be really appreciated please
afaik surprisingly considering its beauty, this doesn't appear to be used in the game (can anyone else confirm please?)
To help me mod it into the game, does anyone know what I can copy as a template - I'm thinking a dream script or werewolf isle transition as they both trigger artwork screens (without chapter transitions), though I cant actually find the scripts.
Does anyone know where they are/how it's done please?
Any help would be really appreciated please
Post edited by kungfuhobbit on
1
Comments
I too love the artwork and would like to see it come back in some way or another.
The werewolf isle transition is directed from islon.bcs (and menda2.dlg). More specifically, the artwork screens are produced with the TextSceen() script action.
Edit: also, I'm pretty sure this particular image is from BGEE itself, and not unused content from BG1.
It's frustrating, I thought I was so close!
Here's the code if you can help please (updated zips below)
for the ULGOTHST.TDA, I'm using:
2DA V1.0
ULGOTHST
0 1
SWITCH DEFAULT DEFAULT
DEFAULT 24105 24105
and for the first part of AR1000.bcs Im using:
IF
OnCreation()
Global("EnteredTheBeard","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("EnteredTheBeard","GLOBAL",1)
StartCutSceneMode()
CutSceneId(Player1)
MultiPlayerSync()
TextScreen("ULGOTHST")
EndCutSceneMode()
END
(and the rest of the script unchanged)
Any help would be really appreciated please
This is beyond my technical paygrade so any help would be greatly appreciated please.
The ulgothst.zip savegame attached demonstrates the problem in a single click when you transition to Ulgoth's Beard on the map (place the three files in override and the folder in the savegames directory)
The islon.zip shows in a single click what it should look like by swapping islon's arrive.mos for the ulgoth's beard mos
(put arrive.mos in override and the folder in savegames directory), then talk to mendas and set sail.
This is a frustrating problem no doubt with a simple solution that I'm just too inept to see!