Slings Get Bonuses from DEX and STR
Emptiness
Member Posts: 238
Characters that qualify for THAC0 and Damage adjustments from both DEX and STR who use a sling receive both those bonuses. My understanding is that most ranged weapons should only receive a THAC0 adjustment from DEX; the exception being some heavy ranged weapons like throwing axes that would receive a THAC0 and Damage adjustment from STR, but no bonus from DEX. I have an Assassin with 19 STR and 18 DEX who is getting a total of -5 THAC0 and +7 damage, which is really great but also seems very wrong.
Out of curiosity I checked BGI, and this character was getting -2 THAC0 (from DEX) and +7 damage (from STR). This also seems odd, since other ranged weapons like arrows, darts, and throwing daggers do not get a damage bonus from STR - but at least it is more reasonable in that only one stat bonus is being applied to THAC0.
Out of curiosity I checked BGI, and this character was getting -2 THAC0 (from DEX) and +7 damage (from STR). This also seems odd, since other ranged weapons like arrows, darts, and throwing daggers do not get a damage bonus from STR - but at least it is more reasonable in that only one stat bonus is being applied to THAC0.
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-Ranged weapons should only gain THAC0 bonuses from dexterity (never from strength)
-In the EE's slings and throwing axes/daggers/hammers are supposed to receive bonus damage from strength. All other ranged weapons types do not.
So yeah, this definitely looks like a bug (the first part that is, where it looks like you're getting additional bonuses to THAC0 from strength).
Archers can only put 2 points into slings, so its not as attractive as grandmastered bows or crossbows.
However you can dual class a level 9 Archer to a Cleric and +3 damage and hit bonus, called shot, and druid spells added on top of a regular Cleric, but this is actually still weaker than making a plain Ranger and dualing to a Cleric because such a character gets huge melee bonuses with Ironskins and other divine buffs.
Without the Str bonus, slings would be rubbish compared to every other ranged weapon in the game.
Sling of Seeking +2: +2 THACO, add strength bonus to damage.
According description all other sling should NOT add strength bonus to sling, in other way that description looks weird.
But it doesn't explain why the strength bonus should be added to THAC0 too.
Beamdog's changes to ranged weapons seem completely random to me...
They make archers and bows weaker (and actually almost useless in BG2) and fighters and slings even more deadly. I really fail to understand the logic at play here.
I wouldn't discount bows or archers at all. Tansheron's Bow in the hands of an archer with +2 arrows, arrows of biting, acid arrows, or arrows of piercing can be quite deadly.
It's just a cosmetic issue in the character sheet, this bug was already present in the 1.2 BG:EE beta but couldn't be fixed before the patch was released (If i m not mistaken)
With ranged weapons, accuracy matters. Hence, a dexterity bonus to THAC0.
I don't see the need the add strength to the equation.
By the way, how do crossbows behave in BG2:EE? Is the enchantment bonus also not applied to damage?
http://forum.baldursgate.com/discussion/24538/bug-nerfed-arrows#latest
http://forum.baldursgate.com/discussion/24400/the-super-backline-archer-cleric#latest
Str bonus being applied to slings doesn't make them as powerful as bows, it only brings them close. But then I was comparing to an elf archer.
The only issue would be if a bow or arrows bonus damages are not applying to hits, which would be a bug.
Slings also get far fewer attacks per round than bows do. There's absolutely nothing they can achieve that can even compare to an Archer with a bow, 5 attacks per round plus GWW / Critical Strikes / Smite is a wonder to behold.
And if logic applies, slings shouldn't "come close" to be as powerful as bows. Medieval warfare is a case in point.
Earlier I mentioned Tansheron's Bow when it should have been Tuigan Bow, the one which gives you 3 attacks per round, not counting fighter/archer level or specialization.