Multiplayer Roleplaying, Evil and Good Parties
Leaf_Eater
Member Posts: 71
Im not really sure about how the multiplayer system will work in BG:EE but when I play games with friends, I end up playing the thief or bard most of the time as an evil role. I sneak off looting during battles and pickpocket my friends as we walk through cities picking up quests.
Obviously when playing online with other people, if you pickpocketed them it would be pretty douchy but that happens in the life of adventuring.
I was wondering what some other views are on what Multiplayer Roleplaying interactions should be like.
Obviously when playing online with other people, if you pickpocketed them it would be pretty douchy but that happens in the life of adventuring.
I was wondering what some other views are on what Multiplayer Roleplaying interactions should be like.
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Comments
So... yeah we may not roleplay a lot, although the ideas proposed by you are intriguing. Too bad that the host can actually steal any non-equipped item from other players' inventory anyway XD
I think a great instance of an arguably evil character getting their philosophy across in a way that didn't instantly cause weapons and blood to be drawn was an early point in Dragon Age: Origins, when you encounter a priestess yelling at a merchant who is charging too much for his wares in a time of crisis. Morrigan suggests that any of the refugees would be the ones charging high prices if the situation were reversed. To her, it's only natural to take advantage of the weaknesses of others and use your own strengths. Alistair makes a sarcastic remark about what a wonderful person she is, but nobody battled to the death.
1. Good alignments only.
2. No pickpocketing.
3. Character equipping/advancing always takes priority over profit.
4. No wanton slaughter of NPC's unless provoked or if they are evil. (My parties generally have more than enough Detect Evil spells and a knowledge of the game to know who, but confirmation does not harm.)
These rules are too restrictive for the vast majority of players I have encountered, and I am perfectly OK with that. However, they are ideal for my playstyle and sometimes enjoyed by my friends, and that's really all I hope for.
actions have consequences! it was one of her first times roleplaying and she was "trying" to be evil, but with no sense of self preservation.
I like playing Lawful Evil characters however should the character ever be questioned they would truly regard themselves as good rather than evil. As long as the evil person isn't being chaotic stupid and being disruptive then evil and good parties can provide interesting opportunities in RP.
I think playing an evil character doesn't always have to be about doing overtly evil things.
I like evil characters who simply refuse to help those less fortunate because they simply don't care about harm being done to most other people. So if alone they might say "Go away!" to a starving beggar and while in company they might say "I'm so sorry lady, I can't help you save your son, I'm busy." Even loyalty to companions can be explained by possessiveness. "They took my Imoen" would be understood by Good aligned party members as care and by Evil party members as losing a valuable thief and faithful minion. But I'm rambling now
Using that as an absolute for any evil character still gives them plenty of freedom, and their ability to determine their ends (some may be like Dorn and care only of power which can be considered pretty ruthlessly evil).