Minimum Hitpoints ONLY on level up
mforww
Member Posts: 78
Hope that you guys aren't getting too sick of me with this memory leak nonsense, but I thought I'd also point out in my game that I'm getting the absolute minimum hitpoints every time I level up. I'm playing on the core rules and I've tried quicksaving and re-leveling to see if I can get luckier hit dice, and all that happens is I can 1 + con bonus. That means Aerie is getting 1 hitpoint every time I level up, my main character (who is a Ranger) is only getting 3, etc.
Considering how hitpoints are more and more important the further in the game you go, this is going to make ToB a real B-word unless it gets fixed.
Considering how hitpoints are more and more important the further in the game you go, this is going to make ToB a real B-word unless it gets fixed.
Post edited by Jalily on
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Comments
I believe this is working as intended / Core AD&D 2E Rules.
I tested 8th level -> 9th level on a Thief and random HP are being applied properly. On the other hand, constitution bonus post 10th level may not be...I'll have to see.
What level are you? Because after level 9 or 10 (depending on your class), you only gain +3 HP/level (warriors), +2 HP/level (rogue/priest), or + 1 HP/level (mage/sorcerer), and receive no extra HP from CON.
That said, I am currently tracking a bug on level up past 10th level that only gives base HP (1 for mages, thieves, 3 for warriors, etc.) and does not give constitution bonus HP.